Quote:
Originally Posted by Tychii
you only need 1 quint with masteries and a doranas blade for the passive.
if you dont get a dorans blade with akali at lvl one your are building her wrong and are basically nerfing yourself for the entire game because your going to be much weaker early which means you will get to mid/late game slower
second if you can get liz buff all the time then go for the damage items, but if you cant rylais is a must on her, she needs the early hp to survive anything , and the slow she gets from it is what makes her deadly, without a way to slow targets down her dps really suffers and it makes her chase way too long to get her kill.
personally i feel ap is a stronger build, but if you want to go rylias then maybe hextech it could work, but i think straight ap would be a bit stronger
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Your wrong. Do some math, Hyrbid build does most DPS. I don't have to chase anybody, they explode when I touch them, unless they are a Taric, then I Exhaust Ignite, burst them shroud let them get little bit away, then shadow dash and do it again. Shen even dies like a squishy with my build. Only tank that's given me a problem is Taric and even then not a problem.... just longer.
Not to mention, that build with the quint fails for people who don't have all 3 unlocked... and it's waste using glyphs to push you that far.
That is only viable once you are Sum20.
Try it, better yet, pull out a calculator and do the math vs the survivability probability having the extra slows.
My build is better. You won't even need a Doran Shield for staying power if you play safely. More damage is better than any defense on Akali....
Go to mobafire and see what dedicated Akali players prefer..... The build that I just listed is one of the highest rated builds on the entire site. And you thumb it down.
Every game I have played using this build has been a positive KDR. Win or Lose, super positive KDR. I was actually thinking of throwing a Majai's in there too, because regardless of your team, you WILL be positive if you are decent at using Akali, so it's almost a certain you will stack out to the bonus too......
She is virtually unkillable 1v1, she can always escape.... so pick your battles and lane with a synergy if possible and you shouldn't even have the chance to die to often.... just don't be afraid to fall back to your turrets and let them zone you a bit, Akali can farm fast it's better to get the exp waiting and last hitting safely then dieing or going back to early.
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Quote:
Originally Posted by Texas Snyper
If you get 3x AD quits +1 AD mark + 3 AD from masteries, you can activate akali's AD passive without any items. From there I would recommend Doran's Shield as it provides more survivability and staying power while you lane early game while getting the spellvamp passive as well. Or, you can go with a Doran's Blade and + 4AD from runes/masteries.
Doran's Shield + HP Pot
Boots1
Sheen
Boots2 (merc treads, or if the other team doesn't have much CC, sorcerer's shoes)
Rylai's
Lichbane
Hextech Revolver -> Hextech Gunblade
Zhonya's (sell sheild)
Void Staff
but most games end for me while im building my gunblade.
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Most games end for me building my gunblade too. Cept I have Rylais LichBane and Rage Blade + Boots + Long Sword + Hextech Revolver. Sometimes I even get the Gunblade at like the 38 minute mark, and if a game takes to 45 I've got a Trinity Force or Black Cleaver too. Because you save money with my build, which makes your end game ridiculously strong.
End Game 45min+
Boots of Speed/Mercury Treads
Rylai's Crystal Scepter
Rage Blade
Lich Bane
HexTech Gunblade
TrinityForce/BlackCleaver
And it doesn't take longer to get to mid late game, if you don't suck with your last hits.
I'm already,
Long Sword | Boots of Speed | HexTech Revolver | Rylai's Scepter
at 14 minutes. If it takes you longer you aren't getting enough last hits or ganks or your team is failing to push a tower by then.
How can you beat that build?
You can't run, Shroud ->Exhaust->GunBlade->Ignite + Shadow Dash, you can't out survive it's burst, Mark->Dash->Spin->->Normal->Mark->Dash->Spin->Ignite->Normal is well over 4000 damage, and you can't kill it either because she gets 26% of that back in life, and when she escapes she can jungle 2 neutral groups and be back at max life if she needed to run. Kill it..... you can't unless she makes a mistake and gets caught by 3 or more champions.
Beat that build. She's practically a Carry, she's definitely at least a Semi.