Quote:
Originally Posted by Spittinhotfire
I'd reccomend armor yellows. She's kinda squishy by default, and with some defense you can duel most people pretty well.
I use half Ap and half MR blues. Can get Cd with reverie or other stuff.
I use GP10 quints or AP if i'm not supporting
edit: I'm also partial to 3 or 4 AS reds. U know. Just cause
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The main problem I see here is that I don't need the armor. I face more magic damage early game than I do physical damage (since most skills are magic damage). Also, I would never build regular support items in TT. Aegis, Reverie, etc. (excluding WotA, I buy that later) have greatly diminished effects in TT because they only benefit three people, instead of five, which greatly reduces the cost to benefit ratio.
As for GP10 runes, I don't need those either, as I do not player her as 0cs (which doesn't work well in TT, anyways). I build her suppordle early on, then more AP as the game progresses, which allows me to suppordle much more (Lulu is like Karma, she supports better when she has AP) as well as be a decent damage source. If I don't build damage, I gimp my team's total damage output, even if I can keep them alive in fights (which is harder without the AP).