Quote:
Originally Posted by Exdeadman
I play Wukong with Trinity or Mallet, because both of those are fantastic to his damage output as well as his ability to stick to a target. Still, you are right that I overlooked him, but I pointed out other champions with equally high AD ratios who would do well with Entropy.
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Actually, I would do Wu kong with Entropy
and Triforce. Why? while the slows of the two might not stack, Both give great hp, Entropy has high AD, and Triforce has Shen proc for his q to be valued even if you waste a passive.
True damage is available, yes, however unless your champion is specifically geared to deal it, you have
very limited amounts through Ignite and the red buff.
Riot has stated that they don't plan to put True damage on any items because, no matter how they design the item, either it will deal enough to be abused by whichever champion scales best with the item, or it will have a pointless value and not be worth it. The only suggestion I ever heard where it wouldn't be OP would be to make ExCa ignore MR since it's 32 damage over 8 seconds, an unbelievably low amount. But I doubt they'd even do that.
Quote:
Originally Posted by Exdeadman
I know you weren't talking about negative stats. My point was that it still applies.
The reason there isn't an MR Sunfire, an AD-heavy version of Gunblade, an MR-heavy Guardian, an AP-heavy Malady, etc. is because now you're giving everyone perfect itemization. Now, at first that doesn't sound like a problem, until you consider that not going with your "perfect" set means you're gimping your champion's potential. All of a sudden, EVERY player has all 6 items pre-dictated to them, and items may as well just be set to auto-buy when you have enough gold and stand in the pool.
Imperfect itemization allows people to mix and match their builds more for the situation.
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No, items will still very. Riot as stated there is multiple stat-combinations and stat variations that it still needs to fill. Having an AD gun-blade, MR guardian, or AP malady won't force characters to get them, but will open up more builds for characters DUE to the currently limited variations.
Builds will still fluctuate, due to strategy. Getting shut down in lane as an AD carry vs an AD carry? Man if only there was more AD + armor items.
Man, AD casters are really lacking in itemization, if only there was an AD heavy gunblade.
Heck, not only would that be great for AD casters, but would also open a build option for MF, graves, or EZ.
We need more items in the game, more unique item passives and stat variation which will give us more ways to build characters. As a person said earlier in my skype call, Characters should counter other characters, but items in MOBA genras are there to counter strategies.