Anything you could possibly want, I can give you…..for a price.”
Lore:
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There was once a family of Noxian nobility that rose to prominence through the crafting and selling of enchanted and cursed weaponry. They would sell to anyone who could pay their high fees, and reveled in the warfare they helped perpetuate. Eventually, however, they were systematically wiped out by those they sold to with the very weapons they had crafted, until only a handful of survivors went into hiding. By the time the League was formed by the Institute of War, so very few of this bloodline remained. Damien Faust is one such descendant of this family, with Noxian blood charging through his veins. However, he grew up in Bilgewater with his grandfather, who ran a humble little antique shop. When he was ten years old he uncovered a horrible secret – his lineage was contracted to a race of demonic shadow beings that would serve the holder of the Contract without question. He was consumed by curiosity, then an unhealthy obsession, of obtaining the secreted relic of power. He killed his grandfather, took the seal, and never looked back. He eventually became known as the “Merchant of Death”, a man who acquired and sold a plethora of unique objects in an elusive Black Market. His activities landed him on the radar of a certain Bounty Hunter, though he wasn’t concerned with her, until the High Council stepped in. As a counter, however, he requested entry into the League and sovereignty in exchange for information about his family’s evil Contract – not that he would ever part with it, however…. Mephistopheles, the creature he is contracted to, is a member of the Umbran race which populates Ombreon, a plane of shadows that parallels Runeterra almost like a dark mirror. It is a bleak and desolate place where names and identity are all that matter. Mephistopheles is the ruler of this realm, the Lord of Shadow, as well as the first of its people to have earned his name. |
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Roles: Melee, mage, pusher Attack range: 150 Attack speed: 0.475 (+2.225) Attack damage: 44 (+2.8) {91.6 at 18} Health: 400 (+70) {1590 at 18} Mana: 320 (+40) {1000 at 18} Move speed: 315 Armor: 15.5 (+1.5) {41 at 18} Spell block: 30 Health regen: 6.6 (+0.66) {17.82 at 18} Mana regen: 7.3 (+2.1) {43 at 18} |
Mephistopheles' Stats
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Attack range: 200 Attack speed: 0.275 (+0.275 per rank) Attack damage: 50 (+75 per rank) {200 at Ultimate 3} Health: 75% of Faust's max Move speed: 325 (not affected by item enhancements) Armor: 30 (+10 per rank, not affected by item enhancements) {50 at Ultimate 3} |
Abilities:
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(Passive) Deadly Deal – As he has mad a pact with the Lord of Shadows himself, Faust has been imbued with dark magics that even he doesn't understand. His AP increases by 1 for every 1% of his maximum health he is missing. [Q] Infernal Artillery – A powerful cannon that fires incendiary shells that explode upon impact, dealing 60/100/140/180/220 (+0.55 AP) flat magic damage then additional 20/35/50/65/80 (+0.3 AP) fire damage per second for 4 seconds to any enemy within the eruption radius Cost: 20/30/40/50/60 Mana Range: 600 Range to center: 450 Cooldown: 10/8.5/7/5.5/4 seconds [W] Storm's Eye – A crest that projects a sphere of lightning around a target for 4 seconds, temporarily increasing their magic resistance by 7/9/11/13/15% if they are an ally (or himself) or reducing their attack damage by 4/5/6/7/8% if they are an enemy Cost: 30/40/50/60/70 Mana Range: 400 Cooldown: 13/11/9/7/5 seconds [E] Dark Claw – Faust dashes forward in a linear path and slashes with a menacing gauntlet, dealing 70/120/170/220/270 (+0.6 AP) damage to each enemy in his path. Cost: 50/60/70/80/90 Mana Range: 700 Cooldown: 12/10.5/9/7.5/6 seconds [R] Contract of Mephistopheles – The nature of the Contract he possesses entitles Faust to summon a spectral being from the shadows that serves him faithfully and unquestioningly. Pressing [R] initially will call Mephistopheles out, pressing and holding [R] subsequently enables the Summoner/Player to command him directly (similar to commanding a champion) while leaving Faust motionless. The phantom’s presence depends entirely upon its masters, is visibly tethered to his master's shadow when active, and retracts back into Faust's shadow when defeated. While out, its basic attacks possess 25% armor penetration (not affected by items), its movement ignores all terrain and unit collision, and it gains an additional 2 armor and 5 MR for every second it remains active (maximum of 20 armor and 50 MR). Additionally, Shadow Bomb - Mephistopheles hurls a shrieking shadow head which bursts upon impact, damaging enemies within the burst radius and slowing their movement by 3/6/9/12/15% for the alloted time. Cost and cooldown remain the same. Night Shade - Mephistopheles conjures a shadow veil around an enemy champion, reducing their attack damage by the set percentage and blinding them for the allotted time. Cost and cooldown remain the same. Umbral Claw - Mephistopheles sinks into the ground as a shadow then performs the same process as that of Faust's ability, though the Lord of Shadow is rendered impervious to damage and can not be attacked for the duration of this ability. Cost and cooldown remain the same. Cost: 80/100/120/140/160 Range: 300 - 1250 (max permitted distance from Faust) Cooldown: 150/100/50 seconds (starts upon the defeat of either Mephistopheles or Faust) |
Quotations:
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(Selection) “Nothing comes cheap, just so you know….” (Movement) “Time is money.” “Yes.” “But, of course.” “Click faster, it makes no difference.” “On my way.” (Attack) “Everything has a price!” “Into the fray, I go.” “Their struggles are futile.” “I can accept lives as payment.” "I'm just a humble merchant..." (Infernal Artillery) "Time to heat things up." "Oh my, don't burn up now!" (Storm's Eye) "Quite a shocking experience, eh?" "I won't charge you, my friend." "Ah, I can feel the surge now." (Dark Claw) "I have quite a sharp wit." "You want me to slash my prices?" (Contract of Mephistopheles) “I call upon you, Mephistopheles!” “Come, my friend, and collect payment!" (Taunt) “I am in the business of collecting wonders, do you have any of interest?” “It would seem that I will have no trouble collecting. (Laughs)” (Joke) “Would you.....care to make a deal with the devil?” “I am the Merchant of Death – No, not that one.” (Death) "Everything has a price..." (Recall) "I just need to restock for a moment." |
Animations:
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Basic attack – He makes a quick unsheathing slash with his cane-sword, then re-sheathes it Standing idle – He stands with his legs slightly spread, cane slightly to his side, and rotates it gently Taunt – He shifts holding his cane between each hand several times before using it to tilt up his hat. Joke – He leans forward on his cane with both hands then shakes his head and puts it under his armpit. Death – He falls back, cane sword held in both hands tight against his chest, before being engulfed by a shadowy mass Dance – THIS Recall – He taps the tip of his cane sword against the ground twice before tipping his hat down |
Note: I know there's been a few Merchant characters out there, but I personally think this guy works much better. Criticism is welcome, but don't just nitpick blindly. Offer suggestions on improving my Champion's abilities, statistics, and even the lore (which I'll admit is a bit wonky).

