Yes the name is the same as Legend of Zelda's Din, and is related to the goddess of Fire, but instead is just a spirit instead of a deity.
Role: Mid Lane
Tags: Mage, Ranged
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Gender: Female City Alliance: Ionia Ability Resource: Mana Weapon: Firebolts casted from Din's hands Appearance: Creamy skin, and a robe of firey red. Din's hair is ablaze and she has a fiery glow around her when at full health |
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HP: 375/1545 (+65 per level) HP5: 5/15.8 (+0.6 per level) Mana: 280/1360 (+60 per level) MP5: 7/17.8 (+0.6 per level) Attack Damage: 48/102 (+3 per level) Attack Speed: 0.612/1.062 (+2.5% per level) Armor: 10/82 (+4 per level) Magic Resist: 30/30 (+0 per level) Movement: 325 |
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(Innate): Spiritual Energy Passive: Whenever Din casts an ability or autoattacks, she gains a stack of Spiritual Energy,stacking up to 5 maximum, and granting 2/3/4/5 bonus health and mana regeneration. Spiritual Energy stacks last 6/7/8/9 seconds. |
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(Q) Disintegrating Fire Active: Din disintegrates an enemy unit's armor and magic resistance, reducing it by 6/7/8/9/10 (+ Number of stacks of Spiritual Energy) for 5 seconds, initially dealing 50/65/80/95/110 (+30% of AP) magic damage, then slowly burning their skin, dealing 20/35/50/65/80 (+50% of AP) magic damage over 5 seconds. Cooldown: 14/13/12/11/10 seconds Cost: 60/70/80/90/100 mana Target Range: 650 units |
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(W) Consuming Fire Passive: If enemy target is affected by Disintegrating Fire, Consuming Fire will spread to nearby enemies within 400 units of original target Active: Din sets her target aflame in a huge cone of fire, dealing 85/105/125/145/165 (+50% of AP) magic damage. If enemy is afflicted with Disintegrating Fire, the target burns for an additional 50/70/90/110/130 (+10% of AP) over 2 seconds. Cooldown: 12/11/10/9/8 seconds Cost: 65/80/95/110/125 mana Cone Range: 600 units Cone Radius: 450 units |
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(E) Flame Barrier Active: Din creates a massive barrier of fire around herself that lasts for 6 seconds, slowing all enemy units inside by 10/20/30/40/50% of their movement speed while inside the barrier, and for 3 seconds after leaving and dealing 45/65/85/105/125 (+100% of AP) as magic damage every 2 seconds they are inside the barrier. Cooldown: 15 seconds at all ranks Cost: 90/100/110/120/130 mana Radius of Barrier: 400 units |
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(R) Infernal Vortex Passive: Grants 10/15/20% magic penetration Active: Creates a vortex of fire at target location, pulling in all nearby enemy champions to the center of the vortex, dealing 250/325/400 (+75% of AP) as magic damage and snaring them in place for 2 second, and 3 seconds if an enemy champion unit is afflicted with Disintegrating Fire. Cooldown: 170/160/150 seconds Cost: 100/150/200 mana Range of Cast: 900 units Pull Range of Vortex: within 700 units of initial cast |


