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michelada ?? Senior Member
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03-20-2013

she feels great , great damage with an amazing utility on all his kit , the problem i have it's the mantra system , if u are going to play karma as a support u don't even need to place a point on the mantra until lvl 15 , cause right now all that matra do it's add a lot of power to the skills but the utility that add it's kinda meh.

Also only 1 mantra charge it's kinda bad , riot should add an extra mantra once u have 2 points in the skill and some cdr reduction by the 3rd , someone else said something about it in another post , about how bad u feel when u use mantra on a spell and this didn't affect a situation as u excpected and u need to wait 30 secs for another charge.

Riot just reduce the damage she do with mantra on all her skills and add more charges plz.

 
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nvmvoidrays ?? Senior Member
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03-20-2013

she doesn't need more mantra charges.

what she needs is the base cool-down reduced and, perhaps, allowing half the effect for minions. that gives her more choices. she could choose to push her lane to get the mantra charge back and potentially putting herself in a back position, or, she plays it safe and doesn't.

 
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Super Explosion ?? Senior Member
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03-20-2013

To be honest, they probably needed to release this kit as a new design with a new mechanic.

Then properly rework Karma to use a dual-mantra combo system, with real dualistic abilities.

 
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AisuruSenka ?? Senior Member
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03-20-2013

I really don't like Karma. I'm not one to normally say this, but she's definitely OP. Her early game is ridiculous, and she gets fed (or whoever she's supporting does) to the point that it's impossible to fight her for most of the game. I was using Thresh, too, who I always build with magic resist, and she crushed me. She does too much damage with her abilities.

 
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michelada ?? Senior Member
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03-21-2013

a little nerf to thse passive if riot give 2 mantras would be fine

 
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Nulliell ?? Member
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03-21-2013

I like the idea of some base cd reduction, but at the same time, I think she should probably have a craving for CDR. And that Mantra-Q? That thing is crazy. Her kit without mantra, atm, is decent. So without mantra, she is now a solid support/mid without an ult (obviously a big downside). But where old mantra didn't even feel as satisfying to use, IMO,because of how they were used and the odd requirements to use them fully, when I tried her at some point, the newer mantra bonuses are insane (the big upshot). So I think I'm against 2 charges, unless Q gets hit hard. Because 2 of the 1.5 ration, almost 1000 base damage Q in 3 seconds, with her still keeping stuff up after the fact would be a bit much I think. Especially considering the additional proposal to lower R CD to below 27 with max CDR. IE: Up every fight, even when used between fights. I just like having the one charge better, though. Very satisfying to use, though I think I want her as a mid overall, for perspective.

TL;DR-I could see the benefit of two charges, though I also like having the one insane charge. Basically, red bars are nice to see.

 
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Bedwilly Sanchez ?? Senior Member
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03-21-2013

Quote:
Originally Posted by michelada View Post
she feels great , great damage with an amazing utility on all his kit , the problem i have it's the mantra system , if u are going to play karma as a support u don't even need to place a point on the mantra until lvl 15 , cause right now all that matra do it's add a lot of power to the skills but the utility that add it's kinda meh.

Also only 1 mantra charge it's kinda bad , riot should add an extra mantra once u have 2 points in the skill and some cdr reduction by the 3rd , someone else said something about it in another post , about how bad u feel when u use mantra on a spell and this didn't affect a situation as u excpected and u need to wait 30 secs for another charge.

Riot just reduce the damage she do with mantra on all her skills and add more charges plz.

You may be referencing my post a couple of days ago(http://na.leagueoflegends.com/board/....php?t=3243085), but there are so many Karma posts right now that it has probably been said by a LOT of people.

I think that 2 would be to advantageous right now, but I really like the modified CDR passive with decreased effectiveness on minions.

 
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Needles K ?? Senior Member
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03-21-2013

Quote:
Originally Posted by AisuruSenka View Post
I really don't like Karma. I'm not one to normally say this, but she's definitely OP. Her early game is ridiculous, and she gets fed (or whoever she's supporting does) to the point that it's impossible to fight her for most of the game. I was using Thresh, too, who I always build with magic resist, and she crushed me. She does too much damage with her abilities.
Karma's full damage combo has almost exactly the same damage and scaling as Lux's (Karma's does 45 more base damage at level 18 and 1 more point of damage per 200 AP), but is less reliable and way shorter-ranged. If Lux is OK, I don't see why you'd have a problem with Karma.

 
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michelada ?? Senior Member
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03-21-2013

we all know that the numbers with mantra will be nerfed , that why im asking for 2 mantras, or at least some modifications to the skills cause right now the only thing that mantra do it's add damage

 
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Needles K ?? Senior Member
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03-21-2013

Two Mantra charges is completely unreasonable unless they nerf her numbers into the ground. That's why Scarizard did away with the charge system.

Even with Karma's numbers reduced across the board by 25% (which would be an unprecedented nerf even on the PBE), a WRQRE combo would be absolutely devastating.

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