Champion: Lassarin- The Feathered Protector
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Description: Lassarin is designed to be the best roamer in the game. He can either be a jungler or a top laner. I made his skills so that he can clear minion waves or jungle camps quickly, to allow him time to leave for other lanes and gank, or counter jungle. I did this because I wanted a champion with great map presence that doesn’t have a global ultimate. His ganks are fairly effective. His W gives him an effect that is pretty much equivalent to red buff, but he has no hard crowd control. Before his ultimate, Lassarin has no major gap closers, but after level 6, he will be hard to shake off. Lassarin is also an assassin/carry killer, because he is very sticky, has good DPS, and flat armor penetration/reduction on two of his abilities. Flat armor penetration is most effective against enemies with little armor, even more effective than AD. So, Lassarin will be less effective against tanks, but more effective against the enemy ADC or AP carry (unless they grab a Zhonya’s). He also does 2000% additional damage to Yordles (jk, unless they’re Teemo.) Have you ever noticed that Yordles are the most annoying champions in the game? Not OP, just annoying. Well, Rumble isn’t too annoying, but the others… get on my nerves. Anyway, I would recommend a somewhat tanky build with Lassarin that also has plenty of damage. Properly utilizing his roam ability means either being a prolific jungler that ganks often and steals the enemies’ buffs, or clearing your lane fast then moving to gank another lane with the jungler or, again, stealing the enemy’s buffs. Please leave a comment, review, and especially, suggestions. |
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Appearance: Lassarin is a large bird, taller than a human, which looks like a Secretary Bird. Secretary birds have long, sharp beaks, long legs, and cool feathers coming from the back of their head. They can still fly, despite also having such long legs. The only difference Lassarin has from them are the sharp, silver blades he carries in the feathers of his wings. He uses them in his basic attacks and many of his abilities. |
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Abilities: Innate: Take Flight After remaining out of combat for 4 seconds, Lassarin gains the Take Flight buff. When he has the Take Flight buff, he will gain "Flight" after one second of continuous motion. While in Flight, Lassarin gains 40% additional movement speed and avoids unit collision. However, if Lassarin stops moving, he will lose Flight. He won’t lose the Take Flight buff, though, until he re-enters combat. Q: Severance On his next basic attack, Lassarin will swipe at his foes with his beak, dealing 20/50/80/110/140 (+110% AD) physical damage to his main target and 75% of that damage to nearby enemies, and reducing their armor by 15/20/25/30/35 points for 3 seconds. Cooldown: 11/10/9/8/7 seconds Cost: 35 mana W: Hidden Daggers Lassarin hurls the hidden blades from beneath his wings in a 60 degree wide, 700 unit long cone. The daggers deal 20/40/60/80/100 (+100% AD) physical damage and cause enemies to bleed for 2 seconds. The bleed deals 5/10/15/20/25 (+25% AD) physical damage each second and slows enemies by 14%. Lassarin’s basic attacks, and strikes from Bladed Feathers (his E), will prolong the bleed by 1 second, up to a maximum of 8 seconds. Cooldown: 14/13/12/11/10 seconds Cost: 40/45/50/55/60 mana E: Bladed Feathers/ Take Off Bladed Feathers: Lassarin dashes up to 400 units away, then spins three times with his bladed wings extended. This takes only half a second. Enemies within 300 units are dealt 20/35/50/65/80 (+45% bonus AD) each strike. These strikes can critically hit. Take Off: If Lassarin currently has the Take Flight buff, then Bladed Feathers will be replaced with Take Off. These abilities have a separate mana cost, but the same cooldown. Using Take Off will automatically cause Lassarin to dash up to 1200 units away at a speed of 2400 units per second while becoming untargetable for the duration. Take Off will also automatically cause Lassarin to enter Flight afterwards, if he was not already in it. This deals no damage to enemies. Cooldown: 14/13/12/11/10 seconds Cost: 50 mana R: Unrelenting Lassarin dashes to an enemy unit and deals 40/80/120 (+125% AD) physical damage. This ability will also pierce 20/40/60 points of the enemy’s armor. Lassarin’s basic attacks will reduce Unrelenting’s cooldown by 2.5 seconds. Cooldown: 18/15/12 seconds Cost: 20/25/30 mana |
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Lore: Lassarin began life by crumbling the stone that encased him off of his newly formed feathers. As he shook off the last of his tightly confining prison, he saw a group of men gathered in front of him in a semi-circle. They were in a kneeling position, chanting under their breath. These men were the priests of Lassarin, a heron-god of Ionia. When the priests saw the Noxian war machines in the distance, advancing steadily on their small village of worshippers, they did the only thing they could think to do. They prayed to their god, in front of the statue fashioned after Lassarin himself. They had been told that Lassarin would protect his shrine and his worshippers, but they were never told he would do so by animating his own statue. The stone fell in great chunks from the bird’s feathers, and it emerged beneath the rapturous gazes of the priests. They bowed in obeisance as Lassarin stepped onto the floor. They thought their own god had come to visit them, not knowing this Lassarin was merely an earth bound messenger of the true deity. The Noxians were at the village gate by then, and with a magical explosion, knocked it down. In charged a full regiment, armed to the teeth. And out charged Lassarin. The Noxians were not prepared to have a giant bird-warrior slaughter them left and right. They retreated with heavy casualties, while not a single worshipper of Lassarin was killed. The warrior was exultant in completing his duty of protection. However, the Noxians left with a parting gift. A deathly poisonous gas was spewed into the compound as they hastily left. To Lassarin’s dismay, the villagers around him began collapsing. He whirled around, blades ready, looking for an enemy to kill. He felt no pain from the poison, being a heaven sent giant bird, but the villagers died off completely. Lassarin was horrified by their deaths: he had failed his duty and his master. In rage, he took off in pursuit of the Noxians, catching them quickly with the speed of his flight. In blind anger, he killed them all and destroyed their machines. As his senses returned to him, Lassarin returned to the shrine to be recalled by his master. However, nothing happened. Lassarin was confused. He searched his feelings, meditating as the teachings of Lassarin commanded, to discover two cankerous tumors in his soul: his anger at the Noxains, and his failure to protect his people. Lassarin knew that he must now work to protect Ionia, and he must not give in to revenge again, in order to purify himself before he could return to his master. Tasked with this new self-appointed duty, Lassarin left the desecrated shrine to protect. Though the Noxian invasion ended, Lassarin still felt his duty was not complete, that he still owed his people. He decided there was one place to serve Ionia now: the League of Legends. |


