^
What that means is that within your text editor (in Notepad++ it's on Line 3), let's say you're editing the Italian sound files to be in...uh, French, because you live in France? Yeah. That's it.
[shh just roll with it for this example]
Doing a search pulls up:
LoL_Audio_it_IT
change the "it_IT" there to the language your client's domestic language IS IN. replace those 5 characters with "fr_FR". Do so by hand, because a search query will mess up the rest of the file.
Also since some people seem to be having issues with the rest of the client editing (i'm by far the worst video editor, a video so wouldn't help) to clarify, using the same Italian to French example and a lot of linebreaks to make things simpler.
Changing the voices from Italian to French once you have the .fev open is easy.
Search and replace (CTRL+H) "VOBank_it_IT" and request that it be replaced with "VOBank_fr_FR".
This replaces instances of the ENTIRE STRING. Simply doing "it_IT" to "fr_FR" will DAMAGE the files.
Each .FEV contains directory paths for that respective language, to have the audio file successfully work.
EXAMPLE: unitvo/akali/Italian/it_IT_Akali.effort2.wav
Changing the "it_IT" string ONLY in the above example would cause ALL "it_IT" strings to change, including these directory paths, resulting in
unitvo/akali/Italian/fr_FR_Akali.effort2.wav
and that would break the filepath, resulting in sounds that don't work.
so MAKE SURE YOU SEARCH AND REPLACE THE ENTIRE "VOBank_##_##" STRING!
EXCEPTIONS:
Chinese region zh_CN client's filepaths resemble American ones. No variation in directories.
EXAMPLE FILEPATH, FROM LOL_Audio_zh_CN: unitvo/akali/Akali.effort2.wav
So, you can be lazy and simply run a "zh_CN" -> "en_US" search replacement query, but it is not recommended for consistency purposes.
ALSO FOR THE RECORD:
.fev = FMOD Designer Project files. This file tells where to look in the FMOD Sound Bank (as well as the actual game files) for voice clips and sound effects.
.fsb = FMOD Sound Bank file. Think of this as a big ZIP file but for videogame sounds.
These soundbanks are used in other PC games such as Just Cause and Crysis.
I don't think I could clarify any clearer than that.
I don't wanna be a jerk, but if it still isn't working out, I'd just hold off until a more streamlined solution arises, such as a program that automatically changes them on the fly a la Dargon [which I cannot code to save my life sooooo] @_@