That's awesome to hear because I'm still at a stage where I'm not sure if I like the process of animating better than modeling and texturing and all that other stuff, or vice-versa, so I'm still just trying to figure out what I really want to be doing.
And I have one last question (general question that is. I could go on for hours asking about specific stuff that I'm curious about, but those are more technique based things that I'll learn in time with more practice) when creating a model, what are you given to begin with. I'm curious as to the art assets they provide you with, or if you come up with those while you're making the model yourself. So for example Zyra. Were you told to specifically make her like that, or do they say, "hey here's the basis of the champion, what she can do, etc. now have at it!" Or is it a more of a bounce ideas off each other while making the model and see how it goes kind of thing.
I'm curious as to how much input you have on her look, or if you're just the guy who is told the recipe and goes and bakes the cake exactly to that recipe.