Originally Posted by Ikimono
This. It would create HUGE uneven differences. strong counter junglers would INSTANTLY come out on top and would demolish the game's balance.
One game I had a bit ago, our jungler was Amumu, theirs was Shyvanna. An attempted red steal was pretty much guaranteed, so I, the support, dropped a ward at our red. Shyvanna got 3v1'd at about 3 minutes and gave up first blood, and Amumu took his red buff only a little later than usual. Counterplay OP?
In all seriousness, current support itemization is pathetic, and the gp10 idea just isn't a very elegant solution. If the QoL of the support role is ever going to be elevated above what it is now, then game balance is going to be heavily impacted no matter what.