Alright, another attempt at replacing gp10's.
GP10's are a less-than-ideal solution to a problem that is almost certainly not going away, so here's my new idea: Relics.
Completing Map Objectives distributes magical relics to team members. Relics do not take up an item slot. Each relic improves gp10 income by 2.
Relics are obtained by taking any of the following:
1 Relic: Ancient Golem, Lizard Elder
2 Relics: Dragon, Tower
3 Relics: Baron, Inhibitor (first destruction only)
The method in which relics are distributed is as follows:
1) No more than 1 relic per champion per objective.
2) Relics prioritize champions with the lowest accumulated wealth.
3) In event of a tie, the champion that landed the last hit on the objective receives the relic if they were part of the tie.
4) If not, the relic is randomly distributed to one of those who were tied.
Optionally, relics may also be distributed for assists. I'm on the fence about this idea, though it would go something like this:
1) One relic distributed per assisted kill. Unassisted kills generate no relics.
2) The assistant with the lowest accumulated wealth receives the relic.
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Darthbob131
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