Quote:
Originally Posted by gypsylord
Burst mages burst you from 600+ range, all within the span of about a second.
^Should have bolded that line. It isn't just the damage that makes burst mages problematic. It's the effective range and speed at which they can apply said damage. Riven has to close with you to kill you and her combo takes a good amount of time to execute. Characters like Annie and Veigar do not have either of those downsides. With Riven, Kha, and Darius, you oftentimes get to "see it coming," and even if you don't their aggression will at least still place them in a position that is significantly less safe.
Will answer more questions later. Need to go eat...then sleep...
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What you're not understanding is that it
doesn't matter.
Kha'Zix has a 900 range leap and if he's "fed" that means you
die.
As "Unseen Threat" might imply, he can do this from where you can't see him. Like in
stealth.
Riven has oodles of gapclosing, CC, and a 900 range AoE execute.
As you might guess, stealth, shields, and dashes are also good ways to get out of "less safe" places.
Especially if they reset on the corpse of your victim.
The best part? These are AD champions. If they're "fed", they don't even need their ults to BLAM you.
Annie and Brand have so little mobility and non-ability damage that they usually have to wait for Flash
and Ult to kill someone.
Even when thousands of gold ahead.
So okay, to illustrate, here's Chaox playing Vi for his marathon:
http://www.twitch.tv/tsm_chaox/c/1808367
Just examine what happens to that lane, and compare to Annie.
You may see that when a champion has 700+ range gapclosers that can also function as easy escapes with tons of burst in addition, well, you'll see.
Edit: And that doesn't even mention what Caitlyn does to you if she gets ahead in lane.
This is a
lane snowballing problem, pretty much not specifically a burst mage problem.
Examining Season 1, where Annie was very famously picked in tournaments by Reginald, might help to get a sense of the counterplay.
I'm quite aware of the point you are trying to make: but you have to put it in perspective with the gamestate itself.
Counterplay exists to a 600 range nuke, real mechanical skill-based methods for mitigating the effect.
Counterplay exists to a low-mobility squishy mage like Annie, real teamwork effects.
Darius actually has tons less counterplay than Annie because his ult is a targeted "you die" that ignores resists, and all the CC to make sure he usually gets to use it.
Annie can be zoned by a Tank. Darius almost always cannot.