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PvP.net 1.66- You can now disable notifications by using the new “Notification Suppression” feature in the Options menu
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Cool.
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League of Legends v1.0.0.146
Akali- Mark of the Assassin
- Fixed: Now correctly grants the Energy return when the target is killed by the magic damage from her passive
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This is good. It should allow for safer farming against ranged mid's by being able to keep your energy up for returning harass.
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Alistar- General
- Base Movement Speed reduced to 300 from 305
- Headbutt
- Cast range reduced to 600 from 650
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I don't quite see why Alistar needs nerfing. I've been playing League for a long time and I've only recently noticed him reach pick or ban status over the last couple of months. He is a slow jungler compared to other top tier junglers, which is made up for with better ganking potential. If anything needs to be nerfed it's his ultimate. (y)
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Corki- Hextech Shrapnel Shells
- No longer benefits from critical strikes
- Valkyrie
- Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12
- Missile Barrage
- Charge time for missiles increased to 12 seconds from 10
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Removed crits from his passive? not cool.
Valkyrie doesn't need 2 seconds more to cooldown but a shortened range.
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Diana- General
- Base Health Regen reduced to 7 from 10
- Updated model and splash art for Dark Valkyrie Diana
- Crescent Strike
- Damage reduced to 70/110/150/190/230 from 80/125/170/215/260
- Ability Power ratio reduced to 0.7 from 0.8
- Pale Cascade
- Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84
- Lunar Rush
- Cooldown increased to 25/20/15 seconds from 20/16/12
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Diana gets super nerfed, and topped off with a terribly skin update. the Crescent Strike nerf is decent because playing Diana myself I find myself, after completing ROA, spamming Q for extremely easy harass and really good damage around level 10-13.. waiting for the time where my opponent sticks around a bit too long and I can finish the kill. With her shield nerf, I think this was bad and most people will agree. Her shield should have been increased if the damage gets nerfed, because it lessens the effectiveness of the skill as a whole. Honestly when maxed the shield blocks perhaps 50% of a decently farmed AD carries basic attack. The cooldown on her ultimate won't affect much because most if not all diana players just dont use it unless they are sure they won't need it again, or if they have their Q proc'd. But whatever.
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Evelynn- Shadow Walk
- Detection radius reduced to 700 from 750
- Hate Spike
- Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35
- Dark Frenzy
- While active, Evelynn now ignores unit collision
- Cooldown reduced to 15 seconds from 20
- Ravage
- Cast range increased to 225 from 185
- Agony's Embrace
- Cooldown reduced to 120/90/60 seconds from 120/100/80
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I've seen people snowball so hard with evelynn off of only 1 kill, and i've seen people feed super hard with her. Pretty sure thats more associated with player skill than it is with her kit/stats. But this doesn't seem to be that big of a buff, so it'll be good I suppose.
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Ezreal- Mystic Shot
- Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50
- Essence Flux
- Damage reduced to 70/115/160/205/250 from 80/130/180/230/280
- Ability Power ratio increased to 0.8 from 0.7
- Width reduced to 80 from 120
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Honestly, Harassing with Q spam is incredibly easy with Ezreal.. and you guys are making it easier. He's one of the most picked AD carries as is because of the ridiculous slow on Essence Flux that allows him to almost always successfully 1v1 an enemy AD carry.
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Gragas- Body Slam
- Charge speed reduced to 900 from 1050
- Mana cost increased to 75 from 50
- Explosive Cask
- Cooldown increased to 100/90/80 seconds from 90/75/60
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The only thing I think is good about this Gragas nerf is the CD increase on his ultimate. When playing against him every time I turn around i'm being tossed across the screen by an exploding barrel of grape wine. Not too sure body slam needed nerfing.
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Graves- General
- Base Attack Speed reduced to 0.625 from 0.638
- Quickdraw
- Attack Speed reduced to 30/40/50/60/70% from 40/50/60/70/80%
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This doesn't change the fact that taking a Q to the face will leave you with 60% less HP than you had before it. but OK I guess.
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Jarvan IV- Demacian Standard
- When targeting a location outside of Demacian Standard’s range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location
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Good.
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Karthus- Wall of Pain
- No longer reduces Armor
- Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35
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I don't play karthus, and I never even noticed his wall reduced armor. The MR nerf seems drastic, though.
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Katarina- Voracity
- Cooldown reduction on kill or assist increased to 15 seconds from 10 seconds
- Bouncing Blade
- Base damage increased to 60/95/130/165/200 from 50/85/120/155/190
- Ability Power Ratio decreased to 0.45 from 0.5
- Mark detonation Ability Power ratio reduced to 0.15 from 0.2
- Sinister Steel
- Ability Power Ratio decreased to 0.25 from 0.3
- Shunpo
- Damage increased to 60/85/110/135/160 from 40/70/100/130/160
- Cooldown reduced to 12/10.5/9/7.5/6 from 14/12/10/8/6
- Fixed: Tooltip now states the correct Damage Reduction amount (15%, not 20%)
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Not sure about this, will have to wait to experience it first hand.
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Mordekaiser- Increased the size of his model
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Cool. Malphite, Nasus, Trundle, and Yorick could use some size increases as well, imo.
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Nunu- Ice Blast
- Slow duration reduced to 3 seconds from 4
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Good. as mentioned before, now he can't infinitely slow you because as soon as the slow debuff ends he can shoot another snowball at you.
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Rengar- Unseen Predator
- Now leaps directly on top of the target instead of slightly behind them
- Bola Strike
- Fixed: Bola Strike will no longer fail to cast
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I'm glad Bola strike will no longer fail, but what about casting W sometimes causing you to stop auto attacking?
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Shen- Shadow Dash
- Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8
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Not even necessary. I don't even see many shens played even if he isn't banned, and when I do if the person doesn't have good map awareness he usually doesn't do that well. People are just crying about the global ultimate..
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Teemo- Toxic Shot
- Fixed: Poison damage now works correctly at higher Attack Speeds
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I noticed this just yesterday, glad it is finally fixed.
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Twitch- Expunge
- Base damage increased to 40/50/60/70/80 from 20/35/50/65/80
- Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
- Spray and Pray
- Reduced cast frame to make his attacks more responsive
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Meh, keep at it.
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Warwick- Fixed: Warwick's passive now has a buff icon, and will work properly on consecutive hits
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I've always hated warwick. Run out of the brush and hit R. 100% successful ganks without QSS. God forbid he get me below 50% hp, then he has 9000% movement speed so good luck escaping him. No skill required. He would most definitely be on the cover of Jungling for Dummies, if it existed.
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Items- Abyssal Scepter
- Aura range reduced to 600 from 1000
- The following items will now display a targeting indicator to show whether you are placing a ward inside of a bush: Wriggle's Lantern, Vision Ward, and Sight Ward
- The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lichbane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune
- Fixed: Wards no longer list that they have 20 Attack Damage
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I don't quite understand nerfing the range of AS, if someone could explain it to me, as in how it is going to affect certain champions for example Ahri, or TF, or Diana.