I will soon re-write it.
Marcus gains Attack Damage equal to 2.5% of his bonus health and bonus health equal to 140% of his Attack Damage. These bonuses do not stack with themselves.
ex: exact LoLWiki numbers of Vladimir
Marcus stuns a nearby champion (within range: 125) and begins channeling. While Marcus channels, he deals damage to the target while healing himself, and the target remains stunned. At anytime during the channel, Marcus can activate Throw, and cancel the channel. If Marcus uses Throw, the target is knocked back in that direction, takes additional damage, and is slowed. Note: The slow lasts twice as long as the remaining time left on Strangulate's channel when Throw was activated.
Strangulate Damage: 150, 175, 200, 225, 250 % of total AD over 1 second
Self-Heal: 100% damage dealt by Strangulate + 5% Marcus's total Health
Throw Damage: 40, 80, 120, 160, 200 (+0.3 AD)
Slow: 20, 22.5, 25, 27.5, 30% for 2 seconds
Health Cost: Strangulate 0, Throw 5% of current life
Cooldown: 10 seconds (if cast Throw) the cooldown goes to 15
After one second casting, Marcus closes his only hand with such strength that he sends a shockwave around him. Desorienting all enemies, desoriented enemies have their sight reduced by 90%, and walks randomly for a short duration.
ex: Desorient works exactly like fear, but it also removes sigth from enemies affected by Ironclaw
Damage: 50, 75, 100, 125, 150 (+ 0.5 AD)
Desorient Time: 1, 1.25, 1.5, 1.75, 2 seconds
Health Cost: 50, 75, 100, 125, 150 Health
E: Tough Enough
Marcus's vampiric skin grants him a supernatural toughness, making him a difficult opponet to bring down.
Passive: Marcus receive less damage from all sources.
Active: When cast some dmg physical/magical is converted in total for 3 seconds this bonus are lost after 5 seconds.
Passive Damage Reduction: 10, 11.25, 12.5, 13.75, 15% from all sources rebalanced from (6, 9.5, 13, 16.5, 20%)
Damage Convertion: 50, 54, 58, 62, 66% into Health
Health Cost: 0
ex:Veigar cast a Meteore with 1000 dmg, Marcus will reduce that dmg to 800, wich will grant him 462 Total health and deal 232 dmg on Marcus, after the effect runs off Marcus will have 462 health points less.I know it looks OP but if the player doesnt know how to use it, he will be burned to the ground like everybody else.
ex²: This bonus health ativates his Innate.
R: (ultimate) Try Again
When casted or killed Marcus explodes dealing physical damage equal to a percentage of his total life and releasing pieces of him in a area, if the pieces aren't destroyed in few seconds he comes back to life with health equal to the percentage of the pieces remaining.The pieces fly over walls and are destroyed with 1 basic attack or skill-shot but they are immune to AOE skills and last 5 seconds.
ex:when lvl 6 he dies...release 3 pieces but only one piece is destroyed...after few seconds hes back with 66% of health
ex²:The pieces fly over walls, go random
Damage: 100, 250, 350 (+ 10% total health)
Pieces: 3, 4, 5
Cooldown: 240, 220, 200
Health: 420 (+ 100) at lvl18 2220
Attack Damage: 48 (+ 2.2) at lvl18 87.6
Attack Speed: 0.8 (+1%) at lvl 18 = 0.915
Armor: 16.5 (+3.1) at lvl18 = 72.3
Magic Resist: 30 (+1.25) at lvl18 = 52.5
Movement Speed: 340
Upon Selection: Now you can rest team, i'll be encharge of them.
Come out! Come out! Wherever you are!
Hide and seek? My favorite game!
The problem is stop.
Ohhhh! C'mon! i dont bite!
Crusha thy fools!
I'll bleed you out.
Needing A hand comrade?
Sorry for that!
Taunt: You want a pice of me? HUMPF! You have a loooong way ahead!
You can try! Many try, but i am STILL here so...
Joke:Imagine if i have a REAL weapon.... or both hands.
Dance:Like a crazy rocker in the mosh pit hearing Sepultura.
Dying Animation:He bleeds out until dry and trying to stop the hemorrage, he get skinny and turns to dust.