Quote:
Originally Posted by t0ad5
The is the opposite of what the other guy said:
"You have to realize your limitations, and that raging gets you no where, to get out."
I acknowledged that, while I do have room to grow, my team is the primary reason for my losses and I need to overcome this by not giving them any credit towards being competent players, and assume that I must do everything myself to move up.
I thought this is what you wanted? Your suggestion for me to move up was to outplay everyone? I would have to go back several posts... its whatever.
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"not giving them [your teammates] any credit towards being competent players, and assume that I must do everything myself to move up"
and "outplay everyone" are the same thing...
But something just doesn't sit right with me here, and that's your continued assumption that your teammates are consistently worse than your opponents--they're not. Your teammates and enemies are taken from the same pool of players. They have identical average skill levels.
This is why Elo works for 5v5. If you give yourself 4 teammates and 5 enemies of identical skill level, your skill will eventually be determined with a large enough sample size of matches.
If you're a 1500 Elo player playing with four 900 Elo teammates and five 900 Elo opponents, you will come out ahead in terms of wins and losses.
If you're a 900 Elo player playing with 900 Elo teammates against 900 Elo opponents, you're going to break about even on wins and losses.
Again, some matches may solely be determined by one extraordinarily bad player on either team, but he's not on your team more often then he's on the enemy team.
And the simple fact of the matter is, t0ad5, anyone can look at your match history. You've got some good, solid performances. You have some bad performances too. There's nothing special. There's nothing spectacularly good in all your matches, and there's nothing spectacularly bad in all your matches. And when you do good, your team tends to win, and when you do bad, your team tends to lose. What's wrong with an ranking system that gives you positive Elo when you do good and your team wins and gives you negative Elo when you do bad and your team loses?