Originally Posted by Ayoyagi Ritsuka
I just tried her.. and yeah she is crazy squishy. I love playing support like Janna and Soraka.. But Sona is so different from my first play. At least Janna can shield herself and run with movement speed and soraka can silence and heal herself with a defense boost. It seems like when I tried to run with defense up and speed boost, it didn't matter much to their shaco. It just seems like all the bonus her auras gave, were too negligible to really make a difference. And if your stunned, you're done. I can't really say that's the same for Janna or Soraka cause they can avoid it or counter it (janna can shield, soraka can silence).
So I'm looking forward to trying these ideas out to see if maybe I can last more than two hits. The ultimate is the one that seems like... useless. The stun never really seemed to go off, I saw them dance, then immediately pummel me. I didn't even see much dmg done. Also I thought the passive only effected her ap, not her physical attack as well? So how do you really time that then... Can you turn off auto attacking?
She seems really fun, and I'm sure I can learn her... But that first game was a total wipe.
Janna is definately more difficult to kill, between her shield, tornado knockup, snare and aoe knockback for sure. Soraka's much worse off than Sona, because at least Sona can move around fast. I build Sona for tanky aura benefits because it makes you able to get in there and do your job without getting swatted like a fly (see also - AP Soraka trying to get in range for Starcall spam), and with Randuin's slow effect + Celerity, you can usually get away unless their whole team is chain snaring/disabling you.
Sona's ultimate is her main teamfight ability. Wait 'till a lot of people are lined up for it before using it. Alternatively, if you have an initiator such as Amumu or Malphite, time Crescendo to go off right as the effects of your initiator expire. It's only a short stun, but if you aim it well it is a recipe for sucess. You can also save it for when that Twitch or <insert dangerous channeller> shows up and begins doing their thing. Whatever you do, don't just fire it off because you can hit one champ with it, you need to try and decide when the right time to cast it is. Usually, that is when both teams are committed, so you can give your team an extra second of dps time. Or of course, to help ward off a gank/suceed in a gank of your own.
Her passive adds to her auto attacks. Cast 3 spells, and your next autoattack will do a decent chunk of bonus magical damage. Ideally in a teamfight you will rotate all 3 auras, and have a second of free time before the first one is ready to cast again. In that second, you autoattack a target and use Power Chord on them. It won't be amazing damage come late game, but even then it's going to do 200 or more damage to their squishy, so it's not negligible even if it isn't consistent dps.
To get the most out of Sona, you need to be moving around a lot to ensure your team is always benefitting from your auras, without being so close to the enemy team that you become a prime target. Make no mistake about it - you're probably top of the kill on sight list for the other team, because when you're around, they cannot catch anybody to kill them. Even if you do get decently tanky, you're not going to last if they start pounding you for being too far forward.