Quote:
Originally Posted by Dracorya
Thank god, a reasonable voice in here. I'm really tired of these people who think they need to be spoon fed EVERY SINGLE LITTLE detail about a champion's lore just to figure out something. (That or just find any reason to rage against Riot).
I mean really? With what we know about Syndra's lore its not freaking hard to figure out why she would join the League.
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I disagree. The thing about Syndra's lore is that it doesn't make sense, which is why readers want clarification.
It's actually pretty hard to figure out why Syndra wanted to join the League. She got her freedom, so why did she want to shackle herself to an institution that would limit her freedom and power? If she wanted to join the League to gain power/influence in Ionia to destroy the leaders, based on her personality described, being shackled and restricted is highly uncomfortable for her and most likely, she would not join even for a second due to this. To explain my point, Syndra's personality is painted as a highly neurotic individual. Anything that clashes with her beliefs is likely to send her into hysteria, therefore, having her powers and freedom limited is a no-go, despite what the League (presumably) has to offer.
Which is why Syndra has no reason for joining the League.
Original Lore:
[Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia -- and anyone else who would dare shackle her greatness.]
1. There's no reason why she doesn't want to return to the society that had tried to steal her gift. Yes, she won her freedom. But it's already implied that she won it when she blasted her mentor to bits. Stating it is redundant.
2. She has a floating castle and that she was now free to do what she wants with her powers. So why on Earth does she need the League when she's much more free to learn her powers without restriction? Besides, if she's able to lift up a castle that easily, she doesn't need the League for power to squish the leaders of Ionia.
3. Weak, foolish, leaders of Ionia. Really? Saturday morning cartoon villian Viktor wasn't enough?
4. Too much freedom/prison talk. Not enough passion (see: Kat's lore).
5. Personality portrayed at the end is inconsistent with her ambitious nature described in the beginning/in-game quotes.
My take:
[Excited by her newly acquired powers, she refused to return to the society that had tried to seal her gift. Instead, Syndra decided to claim her former prison as a stronghold. With years of pent up anger and frustration, she was able to momentarily push through the boundaries of her magic and tear the structure from its foundations; raising it into the sky as a symbol of her independence and magnitude. Convinced that limitless power is within her grasp, Syndra seeks to untap the full potential of her magic and one day, use it to exact vengeance on the leaders of Ionia-- along with anyone else who would dare block her path to greatness.]