Agramil Yankovich - the Ruthless Madman
thanks to Howi3 i found this amazing artwork
| Yan abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses Rage as his secondary bar. Yan starts with 0 Rage, and has a cap of 100 Rage. He gains 5 Rage per autoattack, 5 Rage per skill and 10 extra Rage per any unit he kills. When out of combat for 10 seconds, Yan loses 5 Rage every second. |
Snare: 0.5, 0.75, 1 second. (his effect cannot trigger on the same target more than once every 7 seconds.)
Q - Rip Ribs: Yan next basic attack will receive bonus damage and slow based on rage amount.
Rage Bonus: At no Rage cost, resets Rip Ribs cooldown. A percentage of the next Rip Ribs damage casted in the next 3 seconds will generate Rage but will not stack slow.
Damage: 30, 45, 60, 75, 90 (+ 0.40 Total AP) as Physical Damage + 1 True Damage per Rage Point.
Slow: 15% + 0.5 flat MS per Rage Point for 3 seconds (if Yan have 100 Rage he will slow 50 + 15% )
Cooldown: 7
Rage Bonus Convertion: 10% damage dealt converted in Rage.
W - Merciless Assault: Yan spins both of his chains in a area in front of him, enemies caught by both weapons takes a percentage of the damage dealt as overtime.
Rage Bonus: Resets Merciless Assault cooldown. This skill becomes Merciless Charge, Yan dashes forward, damaging and knocking aside enemies he hits along the way.
Damage: 35, 50, 65, 80, 95 (0.25 Total AP) per AoE as Magical Damage...x2 in targets caught by both chains
Overtime Damage: 15% over 3 seconds
AoE: 300 units x2
Range: 200 units
Cooldown: 15
Merciless Charge Damage: 35, 50, 65, 80, 95 (0.5 Total AP) as Physical Damage
Merciless Charge Range: 500 units
This skill are 2 circles in front of Yan, the area where they converge is the area of the overtime damage part
E - Dragging : When casted Yan send his chains in a line towards a target location. If it hits an enemy unit, it will deal initial Physical Damage and leash to it, slowing their movement speed for a short duration.
Rage Bonus: While snared Yan grabs enemy champion with both weapons.Recast to throw the grasped enemy at a target area.
Damage: 40, 50, 60, 70, 80 (+0.45 AP) as Magical Damage
Range: 600 units
Slow: 15% over 2 seconds
Cooldown: 15 seconds
Rage Bonus Range: 400 units
R - Rest in Pieces:
Yan passively increase the amount of Rage based on total Ability Power.
When casted Yan send chains to every enemy in a area around him. He is shielded by a percentage of the damage dealt.
Rage Bonus: Yan is healed by a percentage of the damage dealt.
Passive Rage Boost: 0.1 Rage per AP (with 400 AP, Yan will have 40 Rage bonus, in a total of 140 Rage bar)
Damage: 50, 100, 150 (+1.0 Total AP) as Magical Damage
Shield: 50, 60, 70% Damage Dealt last 5 seconds
AoE: 800 units
Cooldown: 20
Rage Bonus Heal: 75% Damage Dealt
|
Statistics Health: 6/10 Damage: 5/10 Spell: 8/10 Dificulty: 8/10 |
|
Base Stats: Heatlh: 500 (+85) = 2030 at lvl 18 Health Regen: 10 (+1.25) = 32.5 at lvl 18 Attack Damage: 47 (+4) = 119 at lvl 18 Attack Speed: 0.5 (+1%) = 0.59 at lvl 18 Rage: 100 (+ 0.1 per AP) Armor: 25 (+1) = 43 at lvl 18 Magic Res: 30 Range: 550 Move Speed: 310 |
|
Items: Classic: |

