Quote:
Originally Posted by Dannamoth
I've been delaying posting in this thread because of time constraints and wanting to make a decent post about it.
My thoughts on an ammo system for Xerath:
I'm actually quite afraid of moving Xerath's ult to an ammo system. In order to balance out the fact that Xerath can pop you with an ult charge almost whenever he wants, you would need to reduce something it does now, ie range/damage/number of max charges.
One thing I do like that the ammo system solves is Xerath feeling like a limp noodle whenever his ult is on cooldown. It would allow you to get an EQR combo off and harass your opponents more than once every 60 seconds (which to be fair is super short).
In regards to giving Xerath more poke via ammo system:
I actually don't think he's deficient at poking right now. Once you get your Q/W leveled up you can rattle off long range poke constantly. I think the usability of his W and passive need to be addressed before his ultimate.
Disclaimer: These are my personal thoughts.
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Hey, thanks for Posting Dannamoth, it means a lot to us that you've taken the time to say something!
But to be honest, I don't agree with your stance all that much. Xerath as he is right now is only useful after laning phase when he has his Ultimate up: Around every minute. And although the damage he puts out is decent, in the long run over a large teamfight it isn't doing anywhere near the amount of work almost any other AP can do. The Viable Midlanes nowadays have much stronger strengths than Xerath, who's only real strength is his occasional poke and his Post 6 Burst.
If we switch to an Ammo System for Xerath, he now has Poke to play around with over the course of a teamfight or a tower siege like he was originally designed to do, instead of the occasional W-Q poke and then run away.
But the thing is, why should something be taken from him in order to get this change, which would drastically improve his style of play? All he has to offer a team is the occasional long range poke that Nidalee, Kennen, Kog'Maw, Ahri, ect all have, a SINGLE target stun that only works if he hits another spell, and his Ultimate, which is the only thing that makes him remotely useful in any engagement, but only while he still has charges of it. After he blows his load, he's basically useless. Giving him the option to space out his Charges would allow him to poke harder, make him more useful all around.
I am positive that an Ammo System would not come even close to making him Overpowered, and I shall keep bumping this thread until we can get an improvement for poor Xerath.
Thank you once again for coming down here though! I'm so pleased our efforts so far have not been in vain!