Quote:
Originally Posted by Kippenei
What i've noticed is a guy with 3 basic abilities which activate spheres around him giving him extra stats, he can have 3 active spheres at a given time but he may mix them or have 3 of the same kind as the stats do stack. He's ultimate however creates a new active abilitie depending on what spheres he has activated let me explain:
He's Q sphere gives him healthregen. He's W sphere give him attk speed + mov speed and he's E sphere gives him attk damage.
When he has one of each sphere activated and activates he's ulti he created a massive wave which knocksback and stuns.
This is one example but because you can mix them up you can make I think 9 different abilities which is awesome imo.
Theres also a support character like Karma, but better imo because she has a ult that teleports herself and an ally to a destination on a map for 15 secs if they dont die while they are there after the 15 secs she gets teleported back to the location where she cast it. Another awesome abilitie.
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Invokers design is awesome, but not really balanceable.
He got removed once in Dota cause it was impossible. Then hsi remake came, and he is again one of the strongest possible picks in the game since then.
You can nerf every ability a bit and he would get useless.
Nerf only some and he wouldn't lose much strength.
This champ has the highest skill cap of all heroes, but when you can play him, he is broken (that's why he gets banned and picked most of the time).
In terms of kits and creativity, i think riots makes good progression.