You still said nothing to disprove my statement that passive GP/10 jungling is the safest and most obvious choice. You say counter jungling is a viable way to shut it down, yet now you admit that your team actually has to pay attention and assist you correctly... even more factors that can go wrong, where as playing the above mentioned means you will be useful 100% of the time... the reward for the massive risk it is still just isn't there with the current jungle.
Firstly: 1v1 jungler duels are extreamly rare. If they meet, one runs and one doesn't. Or if they both commit, it's garunteed one side has people collapsing. Taking enemy jungle used to be extreamly risky because you should take the entire camp.. Now you just kill 1 mob and gain a huge gold benefit.
|Nocturne picked how many times? Where's rammus? Where's shaco? Where's Nasus? Where's the other 20 flipping junglers? Kthnx. I see maokai, skarner, shen, lee sin, and shyvana being the primary picks.. Also please note that these champs are built as supports or tanky initiaters or bruisers. Kthnx again.|
Rammus is a support jungler who builds Gp10s. (oops?)
Maokai: Gp10 Jungler
Skarner: Gp10 Jungler
Shen: Gp10 Jungler
Lee Sin: Wriggle Jungler
Shyvana: Wriggle Jungler
Seems to me like there is a solid mix between junglers that rely on wriggles and junglers that can rely on Gp10s.
As for jungler's that aren't there: That has nothing to do with Gp10 and everything to do with those junglers simply not having kits that are effective for that role. Shaco is heavily countered by the ward spam prevalent in these games. Notice Rammus and Amumu were both picked zero times? You guessed it! It's because they're highly susceptible to getting counterjungled.
The weaker creeps in the new jungle actually make many more junglers viable rather than obsolete.
|Thanks for proving our point that the jungle needs a change. Read what you typed and you see the issue. Thanks again!|