Quote:
Originally Posted by Lyte
- Pattern recognition: Honor was designed to recognize patterns. For example, Honorable players who are true positive should not be reported very often.
- As an example, the system caught a player who was reported in 100% of his games after Honor launched, but he also got Honor in nearly every game. This obvious trader was caught.
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Hi. I thought I'd bring up a problem with this example of an "obvious" trader. In games I often see people accuse others of being unskilled all game. They will throw insults in /all and are toxic in general. These people also usually say something like "report PlayerX" at the end. In this case if I can see the person stayed in the game and tried to play despite this abuse I always give them a recognition as honorable opponent (I'd likely give him friendly player if he was on my team, depending on the situation).
So I can see a player that is generally unskilled getting a lot of reports and honor in the same match, even though he has made no attempt to trade. Just saying, that example you gave might not be quite so obvious an example of honor trading.