Keep up with the innovation! Well done riot <3
it’s been over one week since we launched the honor initiative, one of the largest experiments ever conducted at riot. Today, i’d like to take some time to share a few results we’ve seen, and talk a little more about how we’re preventing honor spamming.
honor so far
as i mentioned before, we’ve historically reacted only to toxic behavior through systems like the tribunal, and the honor initiative was our first attempt at positive reinforcement in league of legends.
The honor initiative is a multi-phase experiment, and in the first phase, our goal is to see if we’re able to accurately identify the positive pillars of our community. Secondly, we hope to see if it’s possible to positively nudge “neutral” players by making it easier to be good instead of toxic. Already, we’ve seen some dramatic, global results in normal and ranked solo queue reports the past week:
one of the major concerns we took into account when designing honor was abuse – it’s obvious this was a concern some of you shared: “dr. Lyte, people are going to trade honor! This is going to be meaningless!” rest assured, riot has spent a lot of extra time implementing anti-abuse features into the honor initiative. We tasked nearly half a dozen phds and statisticians to this problem and let them tinker with models for weeks. What did they come up with, and what’s going on in the background?
what’s next for honor?
we’re deep into our planning for the next phase of honor and we feel that this is just the beginning of the honor initiative. Even now, there’s more content to discover for the truly honorable player! I hope players have been enjoying honor so far, and together, let’s inspire others to be more honorable. Let’s not only make a difference in league of legends, let’s make a difference in online gaming.