Originally Posted by Gladius Altra
@RiotNarya as a aspiring 3D artist who hopes to one day work with you i was wondering how exactly do all the different artists work together? Do the concept artists send it to the 3D people then from there to splash team? Or do they all work in together at once? Once thing ive noticed is somethings easy for one side will be extremely difficult for another department such as making someone with a different sized legs or a lopsided walk is easy to draw but hell to animate. Do you all take each others jobs into account? The more insight the better. ty for your time
The short answer is that each type of artist works with every other type. It's hugely collaborative. And all artists, including tech art and animation, weigh in on champs before they are green lit for production.
Champion ideas come from anywhere. From lore, from art, from design...anywhere. Once concept art is made, it is iterated many times. We do this thing called the triangle where art (visuals), theme (lore) and design (gameplay) pass a champion back and forth to make it awesome.
A champion bakes or hardens as it gets closer to shipping. The farther along, the more difficult fundamental changes become. But we never hesitate halting a champ if it just doesn't feel right. That's why it's important to have many in the queue.
So modeling will get a concept and start building. But concept doesn't go away. They are there to help define and refine further if need be. Sometimes iteration is slow, but this isn't about time, it's about making great champions!