Originally Posted by Sharag
I'm not going to argue about his strength/weakness or how OP/UP he might be, rather, I would like to talk about his design and how it feels to play him.
I don't like the way his Blighted Quiver works. It's not very fulfilling in regards to the rest of his kit.
Whenever I try to "optimize" my play and use an ability after every 3 auto-attacks, I can't help but feel bad.
If I trigger the stacks with Q, it's most often the shortest Q and thus minimal damage from Q. That feels kinda wasted. Not to mention that you want to save that Q to snipe low-hp fleeing enemies when they flash away from you (very, very often).
Using R, his ult to trigger it is also in rare situations as you will most often want to use that ult as initiation or help in escape.
So, you pretty much have just E which is also often better to use earlier in fights due to the utility it provides.
I know these are choices to increase his gameplay, but I think their "cost" is too high. Whichever choice I make, I often wonder would the other choice be better and I always feel like I lost something.
Maybe that's just me. What do you think? What do other Varus players think?
P.S. I know you (and all the other Rioters) are now swamped with the Championship, but I'd be grateful if you could share your thoughts on the matter (now or after the finals, same to me). Thanks!
I have to kindly disagree with you. I feel that Varus is in a great spot where he is right now. I saw another thread asking for Varus' w and passive to be switched around. I felt awful last night just thinking about what that would mean. IMHO he isn't intended to be a duelist like mf is, but I pesonally feel he has the MOST team presence out of any adc. His entire kit just screams team fights.
His passive is what makes Varus well.. Varus! This is one of the things I love about Varus. Speaking just base stats, he should be weaker than other adcs. But during the laning phase you can last hit a minion for the bonus 20% attack speed to get your three AA's off and then trigger the % based damage from his W with a quick Q shot. But what I feel it really does is reward focus of a single target in a team fight. that 40% attack speed increase is massive and really makes him a devastating adc in team fights as well as an excellent champ for cleaning up.
His Q pierces through targets and can be charged to clean up whoever escaped with low health. As well as a good means to quickly set off the percentage based damage on his w.
His W is great for burst after you shoot 3 AA's into someone and then hit them with an uncharged Q which roughly has the same range as his auto attacks. But it even has good synergy with his ult, in which case you hit someone with it, target someone else on the team and if his ult travels to the person you have been targeting it does in fact set off the percentage damage.
|His E is probably his heavily based "duelist" move. The healing reduction prevents the opponent from healing, as well as the slow prevents them from dodging your Q in a duel.
His R is in fact what I feel gives Varus all that team presence that other adcs don't have. A team wide snare works incredibly well with many other champs' ults ie. Amumu, Sona, Galio, ect...
What I gathered from your post if that you seem to be dueling a decent amount on him and have an issue with over extending or positioning (using his ult as an escape).
I personally feel that a champion that works out well when played properly and really emphasizes on teamwork, he doesn't feel to me the need to be toyed with. Why not leave what is fine alone? Just my two cents.