Quote:
Originally Posted by Redhash
As a whole I really like these changes being thought up, and fully support Riot in listening to Syndra players, but I do have a question based on this quote above.
Do you believe there is anyway to give Dark Spheres a noticeable reward for bringing them out without taking away a lot of it's power?
I believe adding something to them as a passive (so she actually has something pre lvl-9) would really help.
Some ideas I've heard and considered are a small buff to only Syndra's Armor/MR, mana regen, or movespeed based on the number of spheres out. Another good idea I've seen was adding vision around her dark spheres sort of like Karthus Q (where it gives vision for the cast, but not for the duration of the dark sphere since 6 seconds of vision sounds too strong).
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If we're in a position where we want to add straight power to Syndra the passive would be a strong candidate for it, we're aware it's not offering the sort of satisfaction desired to many players.
As far as a noticeable extra effect on Dark Spheres without cutting into their damage goes that's a pretty similar answer really. If we wanted to straight out buff then we definitely could, but if we wanted to keep Dark Sphere's power the same we would have to reduce something else. If we did add a secondary effect I'd also want it to be something that added extra gameplay, which stat buffs just for casting generally don't - you already want to be spamming Q whenever mana permits so your decisions wouldn't change unless your choice of location had the potential to change. Vision would certainly do that for example, whether giving her vision on the Q instead of the W/E or as well would be healthy for her game balance though is something I'm hesitant on and would definitely have to chat to Live about a bunch/test thoroughly.