Why did you choose to launch the new version of Twisted Treeline as a beta?
We opted to launch the new Twisted Treeline as a beta because it is by far the most major overhaul that we've ever made to a map. The remake touches everything from the item shop on down to the terrain and even introduces some brand new mechanics and monsters.
While it's undergone rigorous testing to get it ready for live release, there are over 13 million of you logging in to play each day. Treeline has passed our test, but there˘s still a lot we can learn by putting an ambitious feature like this into the hands of an audience as massive and awesome as you.
There's a lot that you can do to help us improve the map in preparation for a full-fledged launch, so please be sure to give us your feedback and report any bugs you find on the Twisted Treeline forums.
How long will the new Twisted Treeline be in beta testing?
That's a good question, and the short answer is: as long as it needs to be. We want the new Twisted Treeline to be a polished and fun 3v3 experience, and we're going to keep iterating and improving on the design until we feel that it˘s ready for a full-fledged launch. A huge part of that preparation is your feedback, and we encourage you to make comments and report any bugs over at the Twisted Treeline forums..
How will the launch of the new Twisted Treeline affect Ranked play in Season Three?
The Ranked ladder in Season Three will continue as normal on this new Field of Justice, so grab a couple of your friends and hit the queues for a few ranked games. And once you've finished, head on over to the Twisted Treeline forums to give us your feedback on picks, bans, and the overall competitive experience. We'd love to hear your thoughts on how we can improve.
Why'd you make the specific changes that you did?
While Summoner's Rift remains our most popular map, Twisted Treeline has always maintained an extremely passionate following of diehard competitors. These players have a ton of experience with TT and have generated a lot of discussion surrounding the map. This conversation helped us zero in on the core issues that were preventing Treeline from reaching the same level of competitive balance that we saw on Summoner's Rift.
What can we expect from the new Twisted Treeline?
The new Twisted Treeline will feature the same high-intensity combat as its predecessor, with a strong focus on champion vs. champion combat. Look for a greater emphasis on ganks and team fights, and a shorter overall game length.
I have feedback on the new Twisted Treeline. How do I contribute?
If you have ideas for how to make Twisted Treeline even better, we definitely want to hear them. We're deeply committed to making 3v3 League of Legends even better, and we want you to keep helping us improve the map through the beta and beyond. We have a Design team specifically dedicated to supporting Twisted Treeline and iterating based on your feedback. We're not happy until you're happy, so pay a visit to the Twisted Treeline forums and leave us a comment.