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I have a suggestion that relates to # 7. Link added so you can review my screenshot of suggested changes.
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My view is that role based matchmaking should only address the lane positions (top, mid, bottom, jungle, support).
If someone wants to play an ap carry top, play gankplank bottom or put karthus in the jungle I really don't care. What I care about is that there is no more arguments over who is going where on the map causing trolling and dodges.
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#9 I don't agree with. Late game you have so much extra cash once all slots are full that you could buy almost infinite wards. You could then spread out and ward the entire map. 5 people * 3 wards max in slot = 15 wards on the map with no concequences. But to go along with the suggestion in #7, the support selected champ could have a ward slot. This would allow the support to get 6 items late game. For free at the start of the match, each support champ could even get the ward slot filled with the blue rechargable ward (max 2/holds 3). It would be a permanent item for the support role and can be upgraded, like the boots, to the red rechargable ward (3 max, holds 5).
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Also while you are wandering around the map placing "infinite" wards you are not taking objectives, potentially not able to fund elixirs, and if your full team is not together you are risking being ganked in the jungle so it is not like there aren't some trade offs involved.
I don't agree with only one champion getting an extra slot. Either they all get it or no one does.


