Quote:
Originally Posted by Done25
My conversation has almost absolutely nothing to do with Lord Van Damm's Pillager. My original post was celebrating that % will now be applied before penetration and asking if the same would apply to reduction. I then got in a conversation about how this would help Assassins by making fights against Tanks not so one sided thanks to the ability to buy a LW without penetration and % clashing, thus allowing them to actually hurt someone with 200-300 armor.
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That was my fail, sorry. Read one post above the one you actually replied to once and got myself into that trap of 2 discussions in one thread.
The change in the penetration system will be nice, but it will lead to be a problem with MPen (sorc boots + VS) if they are not careful with these items (stacking flat + % pentration made defensive stats useless in S1)
But flat ArPen + % was only a problem if you really got a lot of % ArPen.
The old/new system vs the current one:
The difference of combining falt + % pen is exactly flat * %.
If you have 60 ArPen and 10% flat, you will only gain 6 more ArPen (not bad, but also not too much).
If you have 60 ArPen and 40% flat, it will be a 24 ArPen difference.
The old/new system works great against tanks and people that get over 150-200 Armor.
But don't forget what was the actual problem of that system:
Squishies with 100 or less Armor were easily brought down to 10-0 Armor, making this item build actually more effective against low Armor targets in that system (100% dmg increase, while it only gives around 50-60% more dmg against 200 Armor targets).
That makes building armor either useless if the enemy takes such a build or you need to take 1-2 hard armor items to get over the 200 Armor mark to make it useful enough (probably not worth it). In the end, the only way is to stack HP against such enemies then.
i think that flat penetration is the thing that should leave.
% reduction -> flat reduction -> % ArPen -> (removed)
maybe limit % ArPen (40% ArPen will at least reduce the Armor by 40; 40% + 10% = 46% but at least 46 ArPen).
Think back at S1, when bruisers where actually bad, cause every champ that dealt dmg could go through the defense and kill them as easy as squishies, while they ignored squishies and killed them with the AOE effects.