Quote:
Originally Posted by Pacyf
@Amatzikahni you are a bit offtopic.
1. Forming team comp that is effective is part of skill you are talking about.Problem here is players have no tools to actiolly for those if they cant declare Their roles one way or another.
2. My elo is skyyrocketing when i dodge games with people arguing over 1 role or simply trolpicking/ making ridicolous picks - i simply have no patience to wait so much to really keep up te dodging ;P
3. There is such saying that ' If someone sais he's good at everything, he isnt good at anything."
4. Everyone has his good roles and bad ones and there shouldnt be a systen that forces them to play what they dont want/ cant, and then substract their rating becouse of it( partly becouse of it ).
5. As for making elo gain/loss more individual.There are many ways to make it happen. Very simple one would be letting ( optional) players give one bonus and one negative vote to each team that would reduce / buff elo change of that person. Sure there would be ppl trolling this system, but generally players having positive impact in their teams would get more bonuses then negative ones.
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I'll be brief since you seem to not understand solo queue and are trying to make it something it's not with your proposed changes.
1. Solo queue is, again, your overall skill. I've seen a stream where someone called TF Mid because that was the only champ he could play, and when the enemy team FP'd TF, he ended up feeding something like 0-8 by 15 minutes (this was over 2100 Elo). He lacked basic skills that even a 1700 has, but his Elo is only high because his team has to pick and perform around this one person. He is clearly causing a mess in this regard, and his team did not enjoy playing with him. If you can only play one role, then get a ranked team where that is the only role you play; you should not even attempt solo queue if you're a one-trick pony.
2. I get trolls on my team that end up going 5-0 by 8 minutes, and I get trolls on my team that go 0-5 by 8 minutes. I also get teams where our comp blows but we still win, and I get teams where our comp owns but we still lose. Then I get duo queues that dominate and carry but other times I get duo queues that feed and I can't carry. I don't see a point in dodging unless you're near 1200 Elo and you don't want to use the mute/report features anymore, but they will eventually get to where they belong and, if you're good enough, you can still win those hard games to increase your W:L ratio which would increase your Elo.
3. Wrong. You can watch pro streams of people like Saintvicious (who is normally a jungler) carry by going AD, Chaox (who is normally a support) carry by going AP, etc. They have specialized roles which they focus on and perfect for team play, but they are good at every role and every champ because they have strong mechanics and a great understanding of the game. You will never find someone like HotshotGG playing Support and feeding because he doesn't know how to play it right, but even pros have bad games sometimes. Perhaps if you expanded your horizons you would understand the strengths and limitations of different champs and you'll learn how to play with them (your champ or someone on your team) or beat them (in lane or in lategame). I played one champ for each role and got better at those roles, then I diversified and played more champs. Today, even though I'm ~1600, I'm good at over 70 champs and I'm always a leader come midgame/lategame because I have a better understanding of the overall game than most of my teammates who only know how to perform well with a few dedicated champs.
4. There will be times when you must play those roles. This is overall game knowledge and mechanics and is imperative for you to master for Solo Queue. If you want to raise Elo, then you need to get better at every role. If you're only good at 4/5 roles, then 20% of the time you will feed and lose games for your team. That's justification for losing Elo even though your other roles might be much, much better. Try being last pick when your team picks bot lane first and the remaining two people pick their best roles, mid and jungle. Can you handle top against their FP Jax? If not, you're the heavy weight in your game and you're very likely to lose it for your team. What about picking someone with sustain like Cho? Well, you can't land your skillshots and you don't know his ranges on top of being a weak tank/initiator yourself, so grats on your deserved loss of Elo after you feed their Jax. There is no possible way that, when you're the ADC, you'll know how your tank will play if you can't even play the role yourself. Play it, understand how to play it and why you make certain initiates/retreats, and you'll get better insight into the ADC role. Or you won't know when the enemy team should/shouldn't initiate because you're a weak initiator yourself. This is game knowledge that you require in order to get better, and it's reflected in your overall ability to play because you might blame others for doing something wrong when, in fact, they did the right thing and you weren't quick enough to follow the same course of action which tipped the already close fight in the enemy's favor.
5. I've posted this so many times and it just never gets through to people on the forums. Wins and Losses are the best possible way to determine Elo gains and losses. Why? If you make a decision that will improve your team's chance to win, whether it's timing that CS right, aiding your jungle with a leash, pink warding dragon when your support is out of wards to prevent them from sneaking it, calling for a group to mid and ganking/downing the first turret for global gold/map control, sacrificing yourself for your team when someone more important than you gets caught, or whatever it may be, every good decision improves your team's chances to win, and that will increase your winrate which will increase your Elo. Likewise, getting caught by their jungle because your ward just expired or got killed by an Oracle ~20 seconds ago, choosing to drag without proper ward coverage and losing the fight without getting drag, stealing valuable XP/gold from your teammates when you come to gank their lane and fail, choosing to hit up Wraiths when top is a time-sensitive gank and their jungler comes just before you can get there—all these things reduce your team's chance to win, and that means it will reduce your winrate which will make you drop Elo. I should just copy this to my hard drive and post it whenever someone makes a moot "individual stats/votes should effect Elo gain" point. If you're really that good, you can carry many tossup games. If you're not, then you belong where you are.