So I didn't see anything but complaining on the first page I thought it would be good to at least start a small post about how to play well on the new TT and to clear up some mistakes I see a lot of people still making even after there first few games.
First lets start with how alters work, since this alone I have lost games over this misunderstanding and won games people people on the other team didn't get it.
Alters start neutral as too gray boxes.
They turn in blue circles when your team holds them and turn to red hexagons when your enemy holds them.
If there is a X over either shape the alter can not be captured.
You stand on the alter to capture it, everyone on the alter on the time of capture is given 80 gold.
Once unlocked you can not re-lock your own alter (Blue circle) you can only fight over enemy alters(red hexagons) and capture them.
The bonus for holding one alter is extra gold for a last hit, if you hold both alters you get an extra damage boost.
Other things to think about.
The CD on revive is so short that someone can revive three or four times in the beginning of the match before the alters even unlock. This means that if you run in and ace you'll likely have to ace two or three times without going back to base before the alters unlock, I suggest you don't start the team fight until the 60 second timer is announced outside of maybe a few pokes.
Everyone complains about teemo's ability to give map awareness being over powered, but a large amount of champions can get map awareness through skills, most of these champions are even better cut out then teemo who is a squishy waiting to be killed most the game.
The summoner spell clairvoyance has great utility on this map and having one person take it can be a life saver as you can spot things on the map and the area affected is almost as large as an entire side of the jungle if case on the alter.
The new lantern Item reveals invisible units such as teemo and teemo shrooms, shaco and jack-in-the-boxes making it a great item and a good reason to have someone clearing jungle and helping lanes.
A jungler through not set in stone as part of the meta is a good idea, it gives a person who has sight of your side of the map constantly moving, that can protect the alter or warn that it needs to be protected also a good jungler can keep up on exp and gold close to what a solo lane might earn.
I'll add more as I think of things, but its only through a list of things like this that we well form a good meta for the map. So do you guys have any good tips ?
I'm pretty much a noob at this game. So don't take this as me giving you for information because I know better, but instead as me asking you for information while trading a few things I have noticed about the mode.
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