I'm just gonna drop this post here and run but I just wanted to say that death timers on the new Twisted Treeline ramp up really fast it seems like. It seems like you're artificially forcing the game to end very early on and punishing mistakes severely. Obviously I'm not a game balance expert, but I'd wonder if you could give some additional weight to the ideas of making minions stronger or making Vilemaw buff scale to decrease the game time. Having minute long death timers early on in a map that's so small just really messes with the pacing of the game.
League of Legends Community
|
DingoAteMyBaby
|
|
|
LakerManCody
|
|
«
Previous Thread
|
Next Thread
»


