Well if the idea is making her the unique mobility tank, then I would like to see her have a damage upgrade and cooldown reduction, HP ratio on winds would be my hope, buff it to 3% at max but still start it at 1%.
Her 315 movement speed is decent, but you often have to use your dash to catch them and save your E to keep them close for your ADC. Her CC + mobility are not good enough for her to be both the least damage soak tank and least damage dealing tank.
|HP alone does not make a tank. 5000 HP is far less useful than 3000 HP and 100 Armor and 100 MR, which has an effective 6000 HP against magic and normal damage. Plus 3000 HP makes your heal, HP/5, and pots way more effective since it increases your effective HP far more. But if you build that way then your W does less damage, and is already low.|
|Just my opinion. Also, I'd argue that E is not very good for an escape/survival mechanic, R yes, but no to E because you have to turn and hit them, then pop E and run. If you're running and turn to hit them chances are you're dead. If winds applied frost however, then you'd be far more effective.|
Edit: My hope is not necessarily for a bruiser or super damage soak tank, or even for the super mobility tank. My hope is for an effective champion. One that assists more in the swing of battle. Sejuani is not a tide turner, she doesn't carry, she doesn't 1v1. She simply has initial CC, a little AOE, then runs for the next fight or dies trying. If your team is not even or ahead, the initiations don't do much unless the enemy over extends. Perhaps if everyone was on ventrillo and you could yell when you're popping your ult so everyone could spring on the enemy, but short of that your team must react immediately, because in 1 sec 4 of the enemy are back under their own control and 1 is only 1 second behind. And the slow from E only means they can't run very fast, but why would they run, they know that they all took a little damage and now are 5v4.5 since Sejuani won't do damage to them. That slow means nothing since they're trying to burst down your ADC.
So I don't care if it is tankier, bruisier, or mobilitier, she just needs to be more effective in helping your team determine the outcome of a game. Other Junglers do this throughout the whole game, not just in the lane/ganking phase. Right now I use Diana to jungle because she is just as tanky as Sejuani with her shield (which becomes tankier with more AP which gives her more damage), she is just as mobile with her ult jump, she has a small AOE pull, and with frozen mallet she trumps Sejuani's passive in both effect strength and in speed at which is delivers since she has twice the attack speed. And if the game calls for it, I can build her straight damage instead of off-tank. Sejuani doesn't have this choice.
but i defiantly care how she gets more effective. i don't want her to be more effective like amumu or as flexible as diana i want her to be sejuani a unique play experience that is just more effective.