Quote:
Originally Posted by Dannamoth
Now in regards to the tanky champs sitting on the altar. Yes, that's true but they are putting themselves in a large amount of risk standing out in the open. You should be collapsing on them with your entire team.
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Singed

Collapsing into that is just asking to die.. I would have to agree that the capture should be able to be interrupted in some way apart from just getting up there with them.
Quote:
Originally Posted by Dannamoth
Think of the opposite side of the coin. Lets say you can interrupt the capture from range, maybe something similar to dominion. How bad would that feel as a bruiser? Look at the level of risk that person is putting them in to be shut down by Xerath going "lulululululul, tag!" as he casts his Q repeatedly from in lane.
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Most bruisers have a gap closer, back on the first side.. how would you feel being a mage and having to stand point blank to a bruiser to stop the capture? This method discourages playing most mage champions because they would just get insta-gibbed if they came anywhere near that alter to try and prevent the capture. I fear twisted treeline will always be a bruiser and tanky ap dominated map. Cho'Gath / Singed 2012
Quote:
Originally Posted by Kalarepa
Imo, whatever makes bruisers feel bad is good for this map, because bruisers are already totally broken here.
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^100% this.. I feel it isn't anything to do with the map layout or the items available. It's just the way the game is balanced towards SR that makes bruisers both tanky and deal decent damage while usually bringing some sorta CC into the mix for peeling. When you're limited to 3 players initiation and survive-ability become very important, and champions who are "squishy" and require more than some boots and a tier 1 dmg item to deal "tons of damage" can't sit toe to toe with a Jax, Rengar, Irelia, Riven, Lee Sin, Cho'Gath, Singed.. etc..etc...etc.