Originally Posted by PogoPogoPogoPogo
I don't think I really fully understand the 2nd idea you offered. That one needs some more explaining before I address it. But as for this idea:
How is this idea significantly different? Okay sure, you're not picking a role lane where you're playing your role, but this system still locks people in to particular team comps, right? It wouldn't put two people that only want to play AD ranged together, would it?
Moreover, even if you're okay with it locking in specific team comps, you still have the issue of trolls queuing for support (for fasted queue time), getting into lobby and saying "mid or feed"! And there's not a real good way of preventing this.
Don't worry about number two, it was an overly complicated system taking a lesson from social media, which isn't really necessary here. Also, I don't really have time to devote attention to a streamlined explanation at the moment.
As for number 1. It's not significantly different, just slightly.
The main benefits of a system like this would be choice. Those who want quick queues would opt to choose as many roles they can play as possible, whereas those that want to risk much longer queues can pick very few roles. For issues where two people pick, and only pick, the same role, you could handle that in a few different ways. A time limit until the queue ignores preferences, for example. Or just letting them sit in queue forever until they decide to change up their preferences. Or let them all ignore the meta and pair them against a team that is also probably going to ignore the meta based on their lumped choices.
Now, for preventing trolls, make these preferences transparent. Teammates can see the preferences by scrolling over or clicking a summoner name. They see the preferences include support, (or everything is clicked,) but the player says "Insert Role Here
or feed," the rest can opt to vote themselves out of the queue. 4 to 1. Now, let's change up what happens if preferences weren't picked. If no preferences were picked, it still acts as if they prefer everything, but players can see that this player didn't bother setting preferences in the first place and they can decide then whether they want to stick around or not.
An issue I see with the above paragraph; more incentive to dodge if the vote doesn't pan out. Granted, dodging happens all the time anyway for the same exact reason; Role confusion/Trolls. So a system like this has a chance of simultaneously fixing the dodging problem while creating it all over again.
As for the locking in a team composition issue, I agree, that's the main drawback of role-queuing. I don't care about long queues because I play everything, and I don't care about trolls because they're inevitable and I do my best to avoid them anyway. As I said before, the current system is fine by me because a new one wouldn't even affect me. That said, this system wouldn't really lock in a team comp in terms of the meta, just champions types people prefer to play, or if we want to get more in depth, styles of play, (Roamer for example.)
But without a fill in the blank option, which I can't see working in idea number 1, there is no real way I can see to prevent a stagnant meta if things get TOO in depth.