Quote:
Originally Posted by fiddlesticksssss
Van dam's pillager, atma's, overlord bloodmail, Boots of your choice, and blade of the ruined king. Stun Q dash dash stun with full W does around 600-700 damage, Q, ult if you need to darius might waste his ult, shoot blade of the ruined king, GG darius. Now go play renekton, because van dam's pillager just made him viable with spell vamp. Darius is broken for sure, but his late game is much less of a nightmare than his "lmao i will one shot your entire team early and mid game"
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I would normally agree with this, but it's too much of a late-game comp. Most reneks won't even get half this geared against a team with Darius.
I've seen Darius managed easily with a few key range adc champs, but not on the new TT. There are too few methods of escape....Also, if you have haste as Darius, (especially on the new map), all ranged champs are out.
Honestly, there are a lot of complaining threads about Darius, but not very many solution threads. I propose at least one or more of these changes to make him more balanced, but to keep his tank-killer feel:
1, Make his bleed last the same amount of time as GP's passive. This would make him need to stay in combat for him to be as effective, making him at least trade a few kills/deaths rather than trololol-stomping everything and running away while you die. Teemo has long lasting poison, but teemo has to stay out of combat to begin with, like most range champs. Darius is supposed to be up front and center.
2. Extend the cd on his grapple, IF IT MISSES. If it hits, congrats, and he gets to use it sooner, sort of like his ult. If it misses, punish him for spamming it.
3. Put a small cd on his ult, even when he kills someone with it. I'm not saying give him even 20 seconds. That's the wrong feel for a dunk-for-fun champ. Think Kass's ult. 5-6 seconds would be good as a resetting cd after a kill... Maybe even 2 or 3 would make fights more balanced.
4. Make his armor pen gear-dependent. If he's got less ad, don't let it get that high. The reason why a tank Darius can still handle most other champs is because of his armor pen. If you made it so it is ad-dependent, and caps at what it is now (so it can't be abused), that will ensure that a TRULY heavy-hitting Darius can be taken down easier.
5. Lower the scale on his TRUE DAMAGE ULT. OR, make it ... I don't know,... AD DAMAGE? Imagine Cho biting 5 people in a row. That's what you have here, except usually worse, because Cho doesn't often get over 1100 true damage in one bite. This is average for Darius late game.