1. Priorities and Lies.
Riot isn't showing proper priorities. I first was introduced with this with the whole Evelynn fiasco. For over a year an occasional red would say that Evelynn's fixes were "top priority," but I couldn't see that as being the case. One time I made a list of the amount of champions that were released in that interim, including the amount of skins, hot-fixes on ARTWORK, not to mention coming out with Dominion as an entire map. In the meantime Evelynn and balancing issues were just put on the backburner.
2. Repeated Offenses.
Just like the new TT map, Evelynn was remade into a completely different feel. Does that make her bad? No, but she isn't the same character. They couldn't keep the style of play she originally provided (or just wouldn't), and they fail to do the same thing with the new map. I believe NOW that both were intentional. Instead of trying to achieve what their target audience says about their craftmenship, they end up burning the canvas altogether and bringing out something completely new.
How popular is Evelynn now, Riot? I can't even find her on the charts at LoLking (although at least she's not in the bottom 10 like she used to be).
In the same attitude the new TT has replaced for feel, gameplay style, and mode, the old one. Does this mean the new is bad? No. It is developing its own metas, and people are playing it. I'm not going to try and make projections on how many will STILL play it after a month or so, but at least for their beta testing a brand new product, the popularity is holding. However, it's not the same feel. It has erased the reason why so many people actually played the old one (to have a smaller version of SR--not shorter, SMALLER).
3. Bedside Manner
I know that reds check the forum somewhat regularly. I know they're reading what we're saying (or at least glancing/scanning a lot of it). They also claim to be "watching altar reactions carefully" (quote from Kitae, though she was more interested in lore in that part of the reddit interview).
What I can't understand is why some players' issues about the NEW map are answered almost immediately, while other threads are forced to build petition signs and upvotes to STILL NOT GET A REPLY. Sure, some of the people signing are raging at the same time. It's understandable. They're upset.
How many people would it take before Riot stopped ignoring us? I'll tell you what I've decided: they just don't care. How did I decide this? In that same interview on Reddit, the first response to just ONE of the communities unanswered questions was finally addressed.
IT TOOK AN EXTERNAL INTERVIEW CORNERING RIOT EMPLOYEES IN A QUESTION FOR THIS TO GET ANSWERED, WHEN RIOT DOES NOT HAVE THE DECENCY TO ADDRESS IT ON THEIR OWN FORUM.
This is by far the largest offense Riot has had. Regardless of whether or not you hate/love the new map; regardless of whether or not something (the only thing) you truly loved was taken away and replaced with a twisted sister that has nothing of the same feel, I feel that the Riot community deserves to be treated better than this.
4. The move away from strategy.
This, from what I can see, is more of a personal feel to the game, but it's my fourth point. It is true that a player's mechanic skill can make the difference in a LOT of games. Players like Shy and Sám have proven this time and again. However, a large part of it is strategy, communication, etc.
I am beginning to see a shift in actual strategic possibilities, moving toward more simplistic gameplay. Shadow Isles, for instance, seems to be focused around baiting/drawing the other team into teamfights, while having a map with so narrow paths available and so few escapes for "caught" champions, that even team selection/composition is taking a hit for it.
Yes, if your gameplay mechanics are flawless, like Sám, you can still manage to get out of some of these situations. However, if you're not that skilled (not UNSKIILLED, mind you, but just not on the TOP ranked level), you are subject to needing bruiser-heavy team compositions. You are forced to play what is popular as "top tier" champs. You are forced half the time to be subject to the whims of a 12-year-old kid that only understands two aspects of League strategy, when, with a more versatile map, you have mastered maybe hundreds of different strategies that would leave this same opponent reeling and wondering for hours what actually happened.
The problem with rating champions and putting them into tiers is that OFTEN, this is based off of the OP's play style. Yes, that OP might be a high-end ranked player, so his play style might be working for him. Does that mean this is the only way people should try to play the game if they want to do well?
In spite of Riot saying they wanted more versatility, and claiming the new map was, in part, for that reason, I find that it actually just favors the builds/champs that were already in "top tier." I find that it takes away hundreds of strategies because of map design. It is intriguing to me that adding more objectives on a map can actually dumb down the strategy required, but that's what has happened.
I can handle more than 5 strategies. I am not the best player out there, but I enjoyed the challenge of facing a varied strategy. I enjoyed employing varied strategies and playing endless mind games with my opponents.
Now, at this point, I'm sure a lot of you will probably flame me for my post, saying "WAS TURTLING ALL DAY LONG YOUR IDEA OF EXTREME STRATEGY?"
To these people I would say that I had at least 20 different strategies to DEAL with turtling, but if so many people were butthurt over it, that was the easiest fix to make. Riot could have simply put a little bit of space between the spawn point and the nexus and put the turret on the other side of the nexus. There you go. Turret's too far away to turtle, and minions can't be led into the fountain. I came up with that, and I'm not EVEN on the design team?!?!
Now, because of these reasons (primarily # 3), I am leaving. Does this mean I am leaving for good? I'm not sure. I'll check forums every now and then to see if Riot is trying to do a better job. I might load the client a few times over the next couple months to see if anything has been addressed/changed.
As for trying to do anything with the community, I'm just tired. I'm tired of pounding my head against a brick wall here. I'll go lick my wounds and get on with my life, because Riot obviously doesn't care about these problems.
On a side note, thank you, Nakumine, for this:
Just wanted to say Haevel after lurking around the forums for a couple days and seeing you so active in it that it will be a shame to lose such a passionate summoner if you decide League isn't worth sticking with. At first I didn't understand your thoughts about the new 3s map, but after thinking some I get it and it's interesting to see how it relates to my own play style.
At first I thought it was just people being butthurt over change (change always seems to bring about strife) but now I realize that you are right about how Shadow Isles and the old TT are completely different games. Old TT and Summoner's Rift are much more strategy based and teamwork oriented (not to say that Dominion and Shadow Isles isn't at all) and those are two maps that I like(d) to play but struggled more with.
Dominion and Shadow Isles however encourage more intense champion-on-champion fighting without turrets, minions, and a great deal of strategy getting in the way. Hence why there are altars to encourage more early game fights. These are the types of games that I tend to excel more at. I've been noticing for a while that Riot has been wanting to encourage more intense gameplay, more fighting, more kills, more deaths, take more risks etc etc and it seems like this is just the direction they want to take the game overall. Less strategy, more action.Immediate rewards and wins for being aggressive rather than sitting back and farming or formulating a killer strategy.
Just wanted to add my two cents and show my respect for your drive to have both Twisted Treeline and Shadow Isles. Thanks for respecting my play style, and I respect yours. Hope you stick around, but I understand if you don't.
I honestly wish I had the patience to just play SR, but it grinds on me how many NUMBERS of trolls dominate solo ques. It grinds me how long it takes to get TO a team fight without teleport (and even with teleport, it's only good for 1 out of 3 teamfights late game). The style of SR game play is my speed, but I just loved the smaller map. I loved a condensed version.
That said, I probably would have gritted my teeth and become attached to SR, if it weren't for #2 and #3 above.