Alright then, thanks for the answer! I've got my ability concepts down now, so I'll post it up and see if he fits with the various themes.
[center]Balthizar, The Element Twister[/center]
All that is known by the League summoners about the man known as Balthizar is only what he has chosen to say. He claims to be a resident of a strange land remarkably similar to Runeterra, which he would not refer to by name. Like Runeterra, his world used an excessive amount of magic. However, they did not have any great wars in their past and instead learned how to control their power and use it for everyday life without the need of a ‘middleman’ as they call it.
However, even with all their peace, his world still feared that a great war could spread at any time. Having heard of the devastation that occurred during Runeterra’s wars, his people would go to great lengths to stop such catastrophe from hitting them. For this reason, they sent Balthizar, a man highly trained in elemental magic, to join the League of Legends and learn their ways. With any luck, he would also show Runeterra what he calls “the real power of magic.”
“I have seen how your cities run. I have watched how your champions battle. I have heard of your great wars. There’s so much wasted magic in your world. I will show you how to use it.” ~Balthizar
Balthizar gains bonuses based on the last spell he cast. Balthizar can only have one basic ability bonus active at one time, and his basic skill all share a one-second global cool down (similar to Sona/Udyr's stance changes).
: Each of Balthizar's normal skills will have a bonus effect when chained together, but doing so will prematurely negate the previous skill.
: Upon casting Eruption, Balthizar will gain 5+(2xlvl) bonus Ability Power, and causes his basic attacks to deal 50% of his ability power as bonus magic damage. This extra damage can only occur once every 6 seconds.
: Balthizar marks a target location, causing a mass of flame to jet out for 3 seconds after a slight delay, pulsing for one tick of moderate magic damage each second. Enemies that are within or walk into the Eruption zone will take damage. Enemy champions can only be hurt by one pulse of damage. Standing in the center of Eruption will deal more damage than the edges.
If Eruption is cast on an area under Deep Freeze
: Eruption will deal 30% bonus magic damage and stun all enemies within both zones.
If Eruption is cast on an area under Fissure
: Eruption will knock all enemies into the air and enemy champions will take damage for all 3 seconds if they stay in the Eruption zone.
Damage Per Pulse
: 40/60/85/110/130 (+.25AP)
Maximum Damage Possible
: 150/180/255/330/390 (+.75AP)
: 11/10/9/8/7 seconds
: Upon casting Deep Freeze, Balthizar gains 2+(.5xlvl) bonus health regeneration, and his basic attacks will slow movement speed by 20% amount for 2 seconds.
: Balthizar marks a target location, causing it to immediately freeze over 3 seconds. Enemies caught that are within or walk into the frozen zone will take low magic damage per second and have their movment speed slowed by 35%.
If Deep Freeze is cast on an area under Eruption
: Deep Freeze will lower all enemies attack damage and ability power by a 5+(2xlvl) for 3 seconds.
If Deep Freeze is cast on an area under Fissure
: Deep Freeze will snare all enemies caught for 1.5 seconds.
Damage Per Second
: 30/38/52/65/78 (+.2AP)
Total Possible Damage
: 90/115/155/195/235 (+.6AP)
Cool Down: 12 seconds
: Upon casting Fissure, Balthizar gains 3+(1.5xlvl) bonus armor and magic resistance, and his basic attacks will reduce his opponent's resistances by 8 for 4 seconds. This reduction can stack up to 3 times.
: Balthizar marks a target location, causing an immediate rift of impassible terrain for 3 seconds. Enemies caught within the area will take damage and be briefly stunned (~.25 seconds).
If Fissure is cast on an area under Eruption
: Fissure will mark all targets caught in both zones with a burning debuff, dealing 75+(.4AP) magic damage to them over time.
If Fissure is cast on an area under Deep Freeze
: Fissure will deal 25% bonus damage and heavily slow the enemies attack and movement speed by 45% for 3 seconds.
: 80/120/160/220/240 (+.7AP)
: 16/15/14/12/10 seconds
Winds of Destruction
: Upon casting Winds of Destruction, Baltizar will gain bonus 30 movement speed for as long as the spell is active. Additionally, Baltizar can have one other bonus effect active from his basic skills.
: Balthizar marks a target location, creating a swirling wind that moves slowly after your mouse. This wind will deal damage per second, dealing 10% more damage and gaining 50 extra range to its area of effect for every 100 damage dealt with and within the winds. The upkeep cost on Winds of Destruction increases each second as the spell itself deals damage, and will drain mana at a constant rate if no damage is being dealt by the spell.
On second activation, Winds of Destruction will end, releasing all the built up energy. Enemies hit by this energy will take heavy damage, which increases by 10% for every 100 damage dealt by the winds, up to 100% bonus damage. Enemies on the edge of the explosion will take up to 25% less damage than those closer to the center.
: 50/70/90 (+.15AP)
Initial AoE Range
Maximum AoE range
Initial Explosion Damage
: 150/210/280 (+.3AP)
Maximum Explosion Damage
: 300/420/560 (+.6AP)
Initial Mana Cost
Initial Mana Per Second
Additional Mana Per Second
: 380 (+74 per level)
: 4 (+.48 per level)
: 320 (+65 per level)
: 4.7 (+.55 per level)
: 48 (+3.7 per level)
: .625 (+2.11% per level)
: 10 (+ 3.5 per level)
(Yeah, it doesn't come out and blatantly say that it follows all the rules. But technically, did I do it right? I love
pushing boundaries as far as I can on a creation contest rule, but let me know if I have to start over and make a real time/space champ :x)