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Originally Posted by Xypherous
Quite honestly, I have no idea. There's a lot of moving parts here on changes.
2. Regeneration/Siege
This we liked, but the fact that it was tied to a movement speed item and a magic resist item was a little weird. It didn't quite seem to click, so tanks that had to itemize regeneration kind of picked up a bunch of stats randomly.
Also, the tri-fecta of Warmogs / Spirit Visage / FoN was actually incredibly hard to get a good sense of balance. Mostly because it turns "on" super-late but mostly because they build on each other a little too much. While we like the build of 'I am unstoppable brick wall of regeneration' - we think that right now it's both really hard to get *and* overpowered when finished and we'd really like to see it be a more viable build that's more in line when it does happen so people feel like they aren't taking long-gambits but more of a choice on how to itemize.
3. Movement Speed
The whole paradigm of X class gets a MS item Y is actually starting to show where the faults are. In order to specialize for movement speed, you have to build into a very specific item - which naturally creates this weird power gap where a class that is perfectly catered by item Y gets MS while every other class pays a gold tax of unwanted stats to get the same mobility. This naturally leads to people wanting more MS/X items for a specific class - which seems to suggest that maybe what people actually want is more ubiquitous movement options that don't consume slots rather than a continuous stream of one-off items with MS% randomly on it.
For example, Lich Bane is the AP item with movement speed on it. That kind of screws every AP caster who doesn't want Lich Bane or can't use it well. This leads to this weird case where randomly, some class of characters get faster just because they can use Lich Bane well. While it's nice to have a few items like this - it's probably a sign as a whole that people want to be able to somehow spend more gold to get mobility rather than they want catered items that have MS on the item.
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Cool, MS doesnt really make sense on said brick wall build. Mundo can go where he plz without it. Two MR items with passive MS doesnt really make sense either since there are only like 5 in the game. Lichbane rework over duo a well. LB into an item for AP jungler would be nice. Cloth+KLP+Sheen = LB 2.0, 60AP 300Mana 26Arm 0MS for a leaner proc item.
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So tanks are supposed to be slow as fk? Mages and ad carries are supposed to just **** on anyone late game?
For fk sake ironstylus, why would you be so stubborn and remove one of at least a bit special useful items from the league?
The items are already boring and just three, four items are used for every single champion every single game and removing a great counter play item for double ap comps seems very silly and I'm not proud of you.
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For you and the other whiners who have no idea where this bonus is being moved to or what the whole of item changes will mean...
SHHHhhhhhhhhhhhhhhhh..................