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Hello GD.
I'm pretty sure everyone reading this has at least tried ARAM once. Almost everyone takes either Barrier, Heal, or both. This destroys gameplay, and here's why: 1) Barrier is almost always used defensively. You only use this spell, when it's already too late. It has no other use than saving your ass. 2) It punishes aggressive play. Imagine someone trying to kill you with a flash+ignite or some spell. You use Barrier to escape. That guy has two spells on cooldown and no escape for a long time, for nothing. This is made worse by the fact that its cooldown is much lower than flash's. 3) It rewards bad play. Wrong positioning? Just use Barrier to get out for free. 4) It is crazy OP. It's basically +25% HP for free. 5) Unlike Heal, there is no counter to it. 6) Its strengh is even more multiplied with the amount of armor and magic resist a player has. Flash does not suffer from any of these problems. It does not give you stats, it can be used offensively and it only buys you a small amount of time, you can still be outrun by champs with higher movement speed. tl;dr: Remove Barrier, or nerf it at least. It makes the game boring and extremely frustrating. Edit: Clarified my arguments a bit. |
League of Legends Community
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Mark Akitaki
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pengin9
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Fantá
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msgerbs
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msgerbs
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Tenshyo
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MigeruX
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Zertryx
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Topsy Crets
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msgerbs
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