I wanted to stop in here to thank the Riot team for putting the 15% CDR back on DFG, and say I'm really looking forward to Atmog's Revenge. Also how does the new DFG active work with Vlad's ult? Does that scale both ways (doesn't sound like it does)? Is it merely additive?
If I understand correctly, Vlad's ult actually deals that bonus 12% as additional magic damage while new DFG simply amplifies incoming damage, which suggests that a single target afflicted by both DFG & Hemoplague would take 34.4% increased (magic) damage and 12% increased non-magic damage (I forget, does Hemoplague amplify true damage or other non-magic, non-physical damage?).
I have some more questions, so please bear with me. The Preseason site links to this thread for NA discussion so that's where all of this is coming from.
Runaan's Hurricane: will certainly be fun to allow Ash to multi-kite (I assume ability based procs are included, especially with the removal of the popular if errant MBR), and Ash coupled with a Black Cleaver Garen will probably be quite deadly, and Kog can now multi-shred, I presume. But I'm also wondering how this works with other, less obvious things, such as Spray-n-Pray, Explosive Shot (passive), and Teemo's (and Twitch's) poison; does it also proc Kayle's splash damage? What about Sivir's Bouncing Blades?
Liandry's Torment: sounds like a Swain item; does the 'impaired mobility' include snares/roots, stuns, and suppression? I assume the effect can only be applied once (i.e. multiple spells don't stack the proc but refresh it); really looking forward to how this works on Vlad btw.
Ohmwrecker: if the nearest tower can't be affected, does this affect the nearest tower that can be affected, fail to cast, or get wasted?
Hunter's Machete: does the first passive amplify the second? If so, does that mean actual bonus damage is 12, or has that already been factored in (also for derivatives)? Why didn't Butcher carry over to mads? This seems to be a new precedent where passives seem to get lost with upgrades; I thought Riot was shying away from that. Stone upgrades all lose Rend too, so I'm wondering why Stone and mads don't just both upgrade from something else (e.g. Longsword) and develop those separate passives respectively, or leave mads as is, and upgrade Spirit Stone from Philosopher's Stone.
Statikk Shiv: I can appreciate the gameplay involved in making this a proc (btw, would this proc on Hurricane three times, each jumping between the others for up to 12 hits?), but shouldn't this be more like a Sheen proc or an active? Also, critical magic damage? I'm not against AD champions doing magic damage (or vice versa), but I thought you guys said you were specifically drawing a hard line between physical and magic damage specifically because of the numbers and mechanics involved between the two damage types; doesn't this blur that line and set a dangerous precedent?
In general, it seems like there are several build paths that circumvent similar and potentially related ones, such as Valor and P-Stone. Still I'm very much looking forward to the new items overall. I think Riot has done a terrific job setting out to develop diverse build options; I can already see where before a champion had one build option, they now have two, and where they had two, they now have three, and those who had multiplicatively many now have multiplicatively many more.