Quote:
Originally Posted by KoinDuo
Maybe you're right, but i think its a really nice idea because you HAVE to build a significant amount of armor and magic resistance late game in order to survive. Renekton's ult is nothing but a sunfire cape with no armor bonus, its quite useless. Thats why i think its a lot better if they changed the passive to bonus AS after using an empowered ability and bonus % AD per creep killed. Again, maybe 40% is too much, maybe 20% bonus attackspeed for 5 seconds after using an empowered ability to let him get his fury faster, but i actually think that by introducing the % AD bonus, Renekton will become a much better late game champion and actually contend with other late game champs like Darius, Jax and Olaf
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I think one of the things Renekton suffers from is that people feel the need to build him tanky. Renekton's kit (if they fix his W) is much more conducive to being an assassin. He has an in, an out, (E first cast, E second cast) a decent stun, a large damage spell, good auto attack damage and a panic-button ultimate with no cost on a short cooldown. Yeah some resistances are good, but I disagree with your statement that Renekton needs to build significant armor/mr. A Maw and/or Atma's are all you really need. Atma's also synergizes with his ultimate (giving him 7.5/11.25/15 bonus AD and 270 effective extra health against physical damage off his ultimate bonus alone) It's a fairly cheap item, and by the time you can buy it you'll already be at such a level that even if you built no HP at all it's cost effective while not in ultimate, gets even better when you have ult, and still better when you finish your Black Cleaver. One or two bruiser items are really all Renekton needs, you shouldn't be running right through the enemy team like a bruiser, you should be catching enemies out of position and nuking them down with your kit before they can be a threat in the first place. Renekton's ult is more significant in single or dual combat, in teamfights the amount of HP it gives pales in comparison to the amount of damage you're subject to.
EDIT: Adding another response
Quote:
Originally Posted by KobaltKode
Lastly, I would fix his tankyness problem with his ult by attaching a leeching effect to it much like Nasus'. This effect would increase his Armor and MR based on some % of the damage dealt to champions over the duration of his ult. This would allow him to build as an off-tank and do his job of being a disruptor late game. It would actually reward him for being where you want to put him in the first place, in the middle of the enemy team. It would also synergize with the rest of the aforementioned changes. It could also be balanced in such a way that it would not be overpowered in solo lane, but would be a noticeable improvement say if you can keep 3 or more champs in it. This is also an answer to the meta evolving around bruisers that have a combination defensive steroids/abilities and escapes in their kits.
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This is actually an interesting idea, though I'd say making only one change to his ult would be enough. Give it an armor/mr LEECH similar to Trundle's but a much lower rate (flat per second with no scaling rather than percent), having it be flat would give it synergy with The Black Cleaver, and it need only be a small shred, as Renekton is, again, only .2 percentage points below the average win rate and isn't in desperate need of a buff. Having his ult apply Black Cleaver stacks by making it physical would be too much. I disagree with the idea that Renekton should be played as an off-tank, bruiser or tank, I consider him an assassin because it's what his kit suggests and what he's good at, but I do recognize that he works as a tank (because of that one skill, because ultimate is the only skill that matters) and think this would make him a more viable tank, while only slightly helping Assassin Renekton (as he can't stay in the fight long enough to make a flat shred over time useful)