Quote:
Originally Posted by FeralPony
We won't be doing Synergy as there are a few issues with it that Morello talked about in a previous post. Most of the gold pressure reduction is going to be outside the mastery changes through a number of smaller adjustments (gold flow changes, items like the Sight Stone Xypherous revealed earlier etc).
The one mastery we are adding specifically gold related in Utility is a mastery called "Pickpocket" that grants gold upon attacking an enemy champion. This will allow active supports a bit more gold while harassing their opponents, while also being useful for other character types that spec into deep into Utility.
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I'm pleased to see some sort of effort to increase the 5th champion's income: a 5-player game with only 4 sources of early-game gold is problematic in that way. (I say this as someone who loves playing Support, but despite rather than because of the starvation.)
I think a Synergy mechanic is an elegant solution in that it reduces the duo-laning penalty to manageable levels and gives both duo laners a stake in the success of the lane. (Success is not always a matter of kills; sometimes it's a matter of pressure that allows your side more freedom to farm.) As I've said, I don't think a Mastery would be the way to go with such an effect; it would be better as a basic mechanic or an item passive.
I'd love to see any mechanic, or set of mechanics, that give the 5th champion a meaningful amount of gold and allow for deviations from 1+1+2+J that aren't mercilessly punished by the economy.
I like that these issues are on Riot's agenda, and I look forward to seeing how things develop. Riot seems to be taking it slow, but I can understand why they'd want to do that.