Originally Posted by FeralPony
We won't be doing Synergy as there are a few issues with it that Morello talked about in a previous post. Most of the gold pressure reduction is going to be outside the mastery changes through a number of smaller adjustments (gold flow changes, items like the Sight Stone Xypherous revealed earlier etc).
The one mastery we are adding specifically gold related in Utility is a mastery called "Pickpocket" that grants gold upon attacking an enemy champion. This will allow active supports a bit more gold while harassing their opponents, while also being useful for other character types that spec into deep into Utility.
I'm pleased to see some sort of effort to increase the 5th champion's income: a 5-player game with only 4 sources of early-game gold is problematic in that way. (I say this as someone who loves playing Support, but despite rather than because of the starvation.)
I think a Synergy mechanic is an elegant solution in that it reduces the duo-laning penalty to manageable levels and gives both duo laners a stake in the success of the lane. (Success is not always a matter of kills; sometimes it's a matter of pressure that allows your side more freedom to farm.) As I've said, I don't think a Mastery would be the way to go with such an effect; it would be better as a basic mechanic or an item passive.
I'd love to see any mechanic, or set of mechanics, that give the 5th champion a meaningful amount of gold and allow for deviations from 1+1+2+J that aren't mercilessly punished by the economy.
I like that these issues are on Riot's agenda, and I look forward to seeing how things develop. Riot seems to be taking it slow, but I can understand why they'd want to do that.