Originally Posted by Yegg
2. I want there to be less toxicity in the game. There are reports of players using the borders as an excuse to belittle other players. The question here is: would those players have been toxic anyway and it's just taking a slightly different form? Or is it creating toxicity where there wouldn't have been any? I'll be looking over the data in the coming days to start to make that distinction.
Some people are saying that this is an example of Riot shunning competitive 5s or indicating that Ranked Teams aren't as important as the Ranked Solo queue. That's simply not the case. I'm one of the biggest advocates for Ranked Teams in the entire company. Since I've been at Riot we've seen huge increases in the popularity of Ranked Teams, and we're only just getting started. The Season 3 Path to Pro
that the eSports team put together is a great example of this. Did you know that you can eventually qualify for the Season 3 Championship Series just by making it to the top 32 of the Ranked 5s ladder during the preseason? I don't think a lot of people realize yet just how big of a deal that is. This means you play League of Legends professionally
, receive a salary, play in a season with weekly scheduled matches, and compete for millions of dollars.
However, as much as I like Ranked Teams, it's a fact that doing well in those queues is as much about who you know as it is about your own individual skill. And generally I'm totally okay with that. I'm fine with people showing off their Platinum and Diamond badges on the forums even if they might not have been able to achieve that in solo queue (yes, even Morello). But when it comes to the loading screen, I'm much more concerned about the accuracy of what's being portrayed, because it's natural to read a lot into it in terms of raw player skill. Is it really better for everyone if we have Diamond borders showing up next to Silver borders in normal games? I think it would be confusing ("Why am I matched with these Diamond players if I'm Silver?" or "I don't play ranked, does this mean I'm a Silver player or a Diamond player?") and I think it could cause even more elitism than we're already seeing.
Going back to the point about the borders being an experiment. Originally, they were only going to be shown in Ranked games. You all asked for them to be shown in normals as well and after much deliberation I changed it to the current incarnation. Clearly not everyone is happy with that, so I'll keep gathering data and reading what you guys have to say, and make further changes if and when they're warranted.
Toxic player is toxic, it's not that the border of diamond will change the way the player plays.
The truth is, YOU are making others to look down on 3s and 5s because they don't have the same reward as solo queue. You fundamentally from the bottom of your heart thinks the solo queue is the standard of raw player skill which is not true and here is why; a player is skillful enough to get diamond had options of finding people to play in 3s or 5s but does it make his skill went down? No! If you thought the 3s or 5s reward is easier to achieve then solo, why didn't you make it harder? Instead of taking the rewards away from certain group who thought they achieve the same tier but left with broken rewards.
If you think rank border creates confusion, you should not reward it in the first place. And what you concern doesn't hold the truth; I have against diamond players multiple times and queue with them by solo queue in normal but rarely pair with silver; however, I am still not rewarded as a real diamond player, why? The only time I will see some no border players is when I queue with low elo friends.
My solo queue for TWO accounts were already plat when original announcement took its place; therefore, I made a diamond team to get diamond in one shot then found out that I won't get the reward after the hard work I did for 1 month and was only 1 week before season ends. This is not right. You made people make the wrong choice of playing other queues but also makes people thinking the solo queue is the standard of the "raw" skill by giving it more reward than other queues.