Originally Posted by JGJ316
Force of Nature is gone and health regen gets an overall nerf... When this patch airs live, the most enjoyable character to play, Dr. Mundo, dies. Thank you... =/ It was also a great item on Hecarim and pretty much any tank that needed MR. The MS helped with initiation, so don't even try and say it made it an odd item with unneeded effects.
Also, no Madred's Bloodrazor anymore? Cool.. So, goodbye on-hit Teemo, AS Shyv, and supertank-buster Kog'maw. I went against an all tank team in blind pick and was lucky enough to have picked the Kog. The only reason we won was the double percentage of health from me. No one else could do anything to them because of their tremendous beef. All melee tank/bruiser team will be stupidly powerful with these new items and the removal of the Bloodrazor. It was the go-to item for stopping tanks. Now what do we have?
The new % hp damage item is still magic damage, but doesn't give AS anymore. Also, haunting guise's upgrade does % damage. Deathfire cap is boosted imo.
Overall cheap attack speed ap build was hit considerably (malady is way too expensive now, imo atttack speed ap is not gold competitive in S3), but anti-tank is actually easier in season 3, and attack speed items (for non as-ap builds) such as Sword of the Devine and Hurricane are great.
I've been mulling over a good AS AP Kayle build lately, and it's definitively much harder (read: gold expensive) than in S2. Philo (sell later), Kages (sell later), Sorcs, Haunting Guise (replacement for HoG), Malady, new BR, Hextech, Nashors seem okay. Guinsoo's rageblade got a huge buff, but it's still relatively expensive which is why I still stick with Nashors over it (late game Guinsoos is probably better if you can afford the blue pot for cdr). Pure attack speed damage is (imo) more effective now in Season 3 than AS AP builds in terms of gold.
Also: I really really enjoy having my new S3 mastaries being reset by the latest patch. Argh.