Quote:
Originally Posted by OgreSamanosuke
Well, you heard it here first folks. If something is a good idea, but has been done by someone else first, you aren't allowed to do it. Oh wait, this is the games industry, where this is normal practice. Because why the hell would you see someone do something better, then ignore it? (Unless you're Square-Enix.)
LoL and DOTA2 are still fundamentally different games. Gameflow and mechanics share similiarities, but that's about as far as it goes. If you're so in love with DOTA2, wtf are you doing here? For every one good thing DOTA2 has that LoL has "taken" there are 10 other awful ideas I'm glad they didn't take, or removed from old DOTA.
The only thing that DOTA2 has wholesale better than LoL is the map. It's far more interesting to look at, at the cost of a worse HUD and character designs that are still clearly Warcraft 3 characters.
|
I accidentally downvoted this comment while trying to upvote it, so since the forums don't allow takebacks I'm gonna quote it because I liked it so much.
I've tried playing and watching streams of DotA 2 and I just couldn't get into it after playing LoL as my first moba. In particular, I don't like how fights in DotA 2 are over in seconds. It seems like the game focuses a lot more on macro strategy than micro. I might be totally wrong because I haven't played it very much, but it seems like you're more likely to win fights in DotA by bringing more guns than by making better tactical decisions when you're outnumbered. I think being able to win a fight through better decision making makes LoL more fun to watch and to play.
Also from watching DotA streams, everything on the screen sort of blends in together. It still looks very WC3ish. I'm not just boo hooing about bad graphics, I'm saying it was really tough to follow the match because nothing is really distinguished for the viewer. Without playing the game I had a hard time figuring out what was happening. I feel like LoL puts a lot of effort into visual design specifically so you can tell what is going on, even if you aren't familiar with the mechanics.
But that's not to say I don't like some things about DotA 2. The hidden shop and creep denial are cool mechanics that add a neat strategic element to the game. I am not sure they would work well in LoL. Jungling by leashing camps to your creep wave so the monsters would kill your wave before it arrives in lane seemed really tedious, but the idea of denying your opponent gold is pretty cool.