Quote:
Originally Posted by Kersallus
Q- I think a lot of people are expecting too much here. This is an initiation tool. Blitz has a hard time landing hooks, Sona has a hard time poking, morg and lux have a hard time snaring. As support, if this was easy to land, she would pretty much overshadow all the other supports.
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The main problem with her Q, is that it travels too slow. Sure those champs have problems landing their snares and grabs, but those are skill shots, not AoE spells. And Sona? All you have to do is get within a certain range. Her skills are quite easy to land since they auto target.
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Quote:
Originally Posted by Kersallus
W- Splash range is really small. Would be nice if it bounced between two allies.
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It CAN bounce between two allies, it just needs to hit an enemy first. Thus, it would be nice if it could bounce to an enemy minion when no champions are near so she could get the full potential out of the skill.
Quote:
Originally Posted by Kersallus
E- Good, but supports rarely build their ap, so maybe make the ratio better for end game? Also, I think the slow should be halved or nonexistent for ranged attacks, encouraging melee carries.
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Nonexistent for ranged attacks? The current meta has the support going with a RANGED ad carry. Sure you get the occasional melee ad carry, but even with S3 coming up, I doubt the support + ranged ad carry role is going to change. Besides if it were useless on ranged champs, then it wouldn't be good for half the team since most mages are also ranged.
Quote:
Originally Posted by Kersallus
R- I think her ult travels too quickly. Ratio, base damage, and effect are fine. Would make more sense if the slow affected champions moving towards you, though.
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It travels too quickly? When I played her, I actually had trouble using it in team fights because of how SLOW it was. At the moment, it's more useful to use trying to get teams running away from a fight rather than keeping them in a fight. Overall, I think her ult is pretty good, but it actually needs to move a little bit faster so it can actually be viable in team fights.