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Originally Posted by ploki122
Passive: Every 3 hits, you poison sting, making it 3 consecutive hits balances it so you can make the effect stronger (although a bit blander). However, I don't feel like the ability feel all that poison-y... You deal damage based on your missing hp, so your poison would be stronger the weaker you are? I think that making it stack up to a certain cap (3-5) and adding a shredding effect (grievous wound, reduced MR/Arm, flat out reduced healing, reduced stats)... Basically, a debuff.
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I don't know were did you see it does damage on his missing health. MHP is a very used term by LoL community and it means Maximum HP. So...think on abilities that does a bonus damage based on the user's hp. All of them are based on the user's BONUS of HP, not on their MHP. So...I think it would even be a little too strong. The fact its 3 consecutive auto attacks and it does damage over time, not instant damage, it would get balanced just by these 2 limitations.
Quote:
Originally Posted by ploki122
Q : There is too much on this ability imo... It is a gap closer attack that reduce the damage output of the enemy, slows him down AND heal yourself. Add damage onto that and you have a ****ton of utility on top of (probably) semi-decent damage.
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Don't forget that I have mentioned its range is short. Also...I was considering to put small slow effects on it. Still...I am considering to remove the Mov Speed slow, but maybe it wouldn't make sense.
Quote:
Originally Posted by ploki122
W : You may want to call it shed skin... Ecdysis have a "Darius ultimate"-feel to it. Otherwise, I think that this ability could have a %hp cost, or have a low cd, but lower armor/mr for a while (slowly raising to normal)... Basically have a feel of "My skin is gone". Another idea would be to loose everything that is on you, DoTs, buffs, debuffs, targeted skills, skill shots (you leave a husk behind). If you were to go with the latter, be sure to add a decent cost to it (be it in hp, mana, time or whatever, but making it strong without a downside is creating ReleaseTF2.0).
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The correct name for the skin shedding of animals is Ecdysis (in english). "Darius ultimate"? I didn't really get it. Specially that you are referring to its name. o.o
Well...don't think on it so scientifically. What really matters here is how it works on the game. Yes...I was considering a long CD for it (something about 18 / 17 / 16 / 15 / 14 or higher) and a little long duration for the buffs (between 5 - 8 seconds), so the long CD would only limit the free cleanse.
Quote:
Originally Posted by ploki122
E : It does feel nice. If you want tweaking levers, applying your passive is an idea.
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Nice idea, but I think he needs more nerfs than buffs. =p
Quote:
Originally Posted by ploki122
R : Basically, Nocturne's ult, on the ground... well under... But I don't see why an underground assault is visible to the enemy. I would make it have a slightly lower range, no way to see it from the enemy (other than maybe true sight), and make you untargetable for the duration. You may or may not be able to change direction while underground.
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Well...actually, if you compare with Nocturne's ultimate, this ultimate would be too strong, since it does AoE damage, doesn't need a target to work and have considerable CCs. The limitations will be its range (will be shorter than Noc's ultimate), damage (lower than Panth's, Noc's and Malphite's damage) and a long CD.
Some of what you said (makes him untargetable and not too long range) was already features of it, but it will HAVE to be visible (like Pantheon's ultimate).
And yes...I know how this community works, about repplies. Its not my first concept here. I have already posted lots of them.
Thanks for your comment, dude. I find them very constructive. =)