Originally Posted by Morello
You will see some old types of archetypes that we've learned from - sufficiently "derpy" (without good humor or cuteness) or unappealing archetypes (old, crippled man who is supposed to be a tactician but is just a bird-wizard) aren't something we'll go towards, but finding what replaces them is the interesting part - and importantly how to make it both cool and differentiated.
What is your problem with Swain? I can understand Urgot, but Swain? he is cool as hell, his lack of popularity is do to gameplay reasons, not design.
I like the character a lot, only reason I don't play him is because I am a terrible mid and his skill set don't mesh too well with my playing style.