I was running through the S3 Masteries, doing some value calculations (mostly either figuring out the usual shop-cost of the Mastery's effect or how much DPS it gives you), when I realized that the Ignite Mastery gives 5 AD and 5 AP whenever the spell's on cooldown.
I get that people tend to save Ignite for kills, but this is kind of crazy. AD costs about 40g per point, and AP costs about 22g per point. So that's 110g of AP and 200g of AD whenever Ignite's on cooldown.
I bring this up in part because Riot's nerfing Ignite (raising the cooldown) owing to how utterly ubiquitous it is.
Why not just change the Mastery boost? It might be less of an auto-pick if it didn't give you a free 200g.
I acknowledge that the spell Masteries tend to be very strong compared with ordinary Masteries; I think part of the point is letting new players get some really fun/impactful first Masteries. But in this case, maybe it wouldn't be bad to give Ignite a slightly sub-par Mastery.
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