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Originally Posted by Archer Lusk
Ok so is it just me or is the new map already boring?
I feel like the mindless, 24/7 team fights are no longer fun.
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I miss the laning phase. I don't care for SR because it takes soooo long, but I still like a *BIT* of lanining before it's all roam, gank, rinse & repeat.
Quote:
Originally Posted by Archer Lusk
I am a huge old TT fan but I figured I would learn and adapt.
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this
Quote:
Originally Posted by Archer Lusk
Don’t get me wrong! This new map looks amazing! Best looking map by far. But the strategy is no longer there. The map is so small it forces possible (But failed) ganks into team fights. That’s all that happens.
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this
See first quote & commentary.
Quote:
Originally Posted by Archer Lusk
Make the map bigger!
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I feel like there should be a bit more length added between the two middle turrets, but what I really would like to see, is a wider jungle with more variation (and I really do hate that speed buff, what's the purpose?). Twisted Treeline isn't very twisted now, it's pretty much Hallway of the Shadow Isles. There's no turns anymore that allow great escapes by tricking your enemies.
Quote:
Originally Posted by Archer Lusk
Many players to have the mind set of MUST FIGHT, MUST FIGHT, MUST FIGHT, CHARGE!!!!! A good 70% of people I've played with just want to charge into situations where they have a slight to no chance at a kill. What happened to farming minions, fight when needed, ok now let’s team fight, push, fight some more, then win?
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this
(still)
Quote:
Originally Posted by Archer Lusk
The fact that game play is supposed to be faster than old TT is not entirely true.
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Completely agree. On average I'd say the majority of my games are longer.
Quote:
Originally Posted by Archer Lusk
Most of my games have either been around 20-25 minutes or 40-50 minutes. (Had one last 76 minutes yesterday.)
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I've had mostly games in the 30-40 minute range. Unless someone gets a huge advantage early game and the opposing team is extremely demoralized, it could end fast. If they aren't they can still turtleturtleturtle.
Quote:
Originally Posted by Archer Lusk
The jungle or lack thereof is annoying. I didn't see a need for 3v3 jungler to begin with but I liked having a chance to get away. It's so open. Most likely they saw where you went. I
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I usually end up playing a jungle/roaming champ, but a dedicated jungler seems excessive. Also, like you said, it's easy to assume where you are going, I miss the awesome 'cops & robbers' style plays that were in the original TT. In case you don't understand what I mean is someone could run to a bush at an entrance, from there, 'did they go right or left? Hmm, why would they go towards my base? I'll go right' -Chaser 1, Chaser 2 goes left 'Oh hey I found 'em!' he says. Now the escape artist is in the top middle (between the camps in the patch of brush) and again, he can now go straight past the 2nd camp and go out of jungle, he can go through the brush and go towards the tower, AND THEN IF HE GOES TO THE BUSH TOWARDS THE TOWER HE CAN TAKE IT HOME AND RUN ALL THE WAY AROUND THE BUSH FOR MORE AWESOME JUKES!
Sorry for caps, I got so excited thinking about those big plays.
Quote:
Originally Posted by Archer Lusk
don't really have a problem with the alters except that people will take priority with them instead of helping someone who would have lived with a little help. Some people make them the focus... Annoying.
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It gets frusterating when one team mate is so incredibly wrapped up in the alters that they forgets about cs and farm and end up being so underleveled they are useless (except for grabbing alter? catch-22). But hey, you have alter right? Only for 90 seconds while you are down a team mate for 33% of that time. :/